Results 1 to 4 of 4

Hybrid View

  1. #1
    Player
    Hubert's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Humbert Halfwit
    World
    Excalibur
    Main Class
    Rogue Lv 50

    [dev????] Simian Thrash Animation

    This isn't a complaint about the Simian Thrash animation in itself (which looks awesome) but rather the fact that you can't even see the animation because of the huge balls of light. Anyway that it can be tweaked so the light effects are toned down a bit? It's a shame that such a great animation gets smothered by giant flashing lights that take up the whole screen.
    (3)

  2. #2
    Player
    Meleena's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    671
    Character
    Meleena Steelheart
    World
    Odin
    Main Class
    Pugilist Lv 74
    This topic already exists, we all agree with you.
    (0)

  3. #3
    Player
    Aleczan's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    535
    Character
    Aleczan Knighthill
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    LOL The first time I tried out this new toy of mine once I got to 50, excited to see the animation, I was wailing to myself "I can't see shit!!!!!!!"

    The ball of light doesn't always engulf the character though. It depends on the camera angle, how far you are from the mob, and maybe some other factors. I've been successful in taking a few nice screenshot of my Simian Thrash. Would be great if we can adjust how bright it is though. It's a pretty Weapon Skill, I'd love to see it more often.
    (0)

  4. #4
    Player
    KRose's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    J'inwa Tiao
    World
    Leviathan
    Main Class
    Conjurer Lv 35
    My LS was fighting NMs at some point and our ARC recorded it. Seeing Simian Thrash from his perspective was actually pretty cool... but it still sucks when you use it and all you see are flashing lights. Especially if you're fighting against a larger target.
    (0)

Tags for this Thread