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Thread: PLD 4.0

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  1. #10
    Player
    Link594's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    27
    Character
    Link Lightborn
    World
    Behemoth
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Shurrikhan View Post
    snip
    Wow, lots of stuff to reply to.

    As for the first point, I don't like the idea of ignoring the glowing 3rd ability and just alternate between 2 abilities for cleave. I think you should finish the combo so you are pressing more buttons and not breaking combos. Breaking combos should feel punishing imo.

    I think a really good idea would be to have another 3rd combo ability called Whirling Blade or Whirlwind that just does AoE all around you and has a spin attack animation that follows Savage Blade.

    I will definitely check out the link tomorrow and get back to you, but I have to sleep to go to work tomorrow

    For Bulwark, none of my suggestions would work unless magic attacks are blockable, because siphoning from rampart to make Bulwark better would be a huge no-no since Rampart affects magical attacks and Bulwark doesn't. You would definitely have to have different iterations of Bulwark and test them all to see which feels best though. I think a 90 sec Bulwark with an increase of 50% block rate for 15 sec would be fine but I obviously have no idea until you test it and make sure its balanced in relation to the other tanks. And then make Rampart have a longer CD to compensate a more available Bulwark of course. You can even change Shield Oath to instead increase block chance by 20% instead of flatly reducing it.

    IMO, I feel like WAR should be the king of physical mitigation, DRK the king of magical mitigation, and PLD being a middle of the road mitigation and I think magical blocking and a focus on blocking would be the best way to do that. It also makes our playstyle focused on blocking more unique.

    I would hope that Yoshi sees that magic blocking is not that outlandish, and it fits the fantasy of the class. Paladins in WoW can block magic attacks through a talent called Holy Shield (sounds familiar?), and I always thought it fits the lore because Paladins are supposed to be these holy warriors that can utilize magic to defend themselves against magic. FF PLDs use MP, and have these holy abilities such as Flash and CoS, Hallowed Ground and Spirits Within so it makes sense.

    As for Shield Balance, I think that we shouldn't complicate shield types because we don't want to make the class more in depth then the other tanking classes. It wouldn't be fair to them lol. I think they should have a slight difference but not a noticeable difference, similar to racial stats. Another point to make is you can have a buckler equipped but glamoured to a tower, and then the graphic isn't matching the shield type bonus anymore. So, it would be nice if there is a slight difference, but I wouldn't want it to be meta-defining so PLDs are this class that has more depth to it when it comes to weapon selection then WAR or DRK. I mean we already are the only job that has off hands. Let's not abuse it lol

    I'll prob repost my updated wishlist later updated with your feedback, and I'll take a look at the link before I do so I'll keep that in mind.
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    Last edited by Link594; 01-17-2016 at 08:44 PM.