AoE that uses MP, give me a reason to need that Riot Blade MP restore.
A small AoE heal or regen to keep it in line with the healing/defense tank.
Clemency insta-cast or offGCD or the result of a proc--pretty much anything aside from how it's used now. cast time being so long and interruptible has made it very hard to use effectively.
Could add to the aoe heal thought with aoe bubble that boosts skills speed or something
Last edited by AlexiIvaniskavich; 01-17-2016 at 01:55 AM.
Could even go half and half, so it's still usable filler.
Shield Swipe - Weaponskill - Delivers and attack with a potency of 115 in a cone to all enemies before you. Damage doubled against the main target. Additional Effect: Increased enmity.
(Total potency done to main target: 230. Now even with the average potency of a Royal Authority combo). Costs 50 TP, up from 40.[RA does 3.6 potency per TP. This would now do 4.6, down just slightly from 5.3 as per 210 potency for 40 TP.]Edit: To be honest Shield Swipe might not even need RA-combo-average potency, as long as you are able to do more Royal Authority combos as a result of using Swipe, such that it has at least faintly greater overall contribution than RA-combo-average.
220 potency feels like the minimum though, given how much we all hate to lose dps, especially if RoH were eventually buffed.I realize this is literally agonizing over 10 potency in design, but it would otherwise be agonizing over 10 potency in practice.
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All this shield swipe talk makes me want actual differences between the shield types in regards to Swipe and possibly even Bash, though...
Last edited by Shurrikhan; 01-17-2016 at 10:20 AM.
Oh man, my PLD Wishlist is pretty big. I don't take credit to having thought up of anything this, some of it is just repeating earlier said stuff or finding it somewhere, some of it I thought of. None of this will ever happen though.
More AoEs!!
Savage Blade should hit 2 additional targets for 50 potency. Main target potency reduced by 25 and RoH and RA increased by 25 to compensate. IMO all cleave looking animations should cleave
Circle of Scorn CD reduced to 15 sec. Lets you refresh DOT and press something more frequently.
Maybe Flash doing minor damage? (would rather have the above 2 options so you don't spam 1 ability for aoe and run out of MP for next pull)
More Emphasis on Shields
Magic Attacks being blockable (only targeted obvious blockable ones like Fire and Blizzard, not Paralysis or AoE magics from bosses)
C'mon Paladins aren't just Gladiators, they should be able to use some Holy magic to block/absorb magic.
Bulwark reduced to 90 sec cd, Rampart increased to 120 sec to compensate. (nerf me more if you have to, blocking is awesome)
Shield Slam purging enemy debuffs like Haste. (lol maybe op and obviously not dispelling something that breaks encounter mechanics)
Cover effect extended to magic (since we would be able to block them)
More/Better Options on Cross Class Skills
Raise being cast in combat
Esuna being cross skilled (would be nice)
Don't mind losing Stoneskin, stone doesn't really fit the fantasy of PLD anyways.
Fracture being longer, maybe it still won't be used, but at least make it a viable option
TP Management
Shield Swipe or Riot Blade(in addition to MP) regenerating some TP (20 TP?)
Other Stuff
Tempered Will having a Surecast effect
Sword Oath and Shield Oath not breaking combos
Shield Oath not having such a penalty on DPS (15 or 10%)
Rage of Halone reducing int and dex in addition to str by 10%
Last edited by Link594; 01-17-2016 at 02:33 PM.
I've personally always been a fan of differing weaponspeed recasts, such on Swipe that a buckler practically works like an oGCD, a kite shield just short of a GCD, and a tower shield just over a GCD, for differing potencies, TP costs, and pacification times (i.e. 8s via Tower, 6s via buckler).
Unless there's a lot more Sword and Board integration though, I don't see why the shields would affect actual skill speed, or anything other than the shield moves themselves.
Just a few notes on these:
1. SB potency wouldn't necessarily be overpowered, especially at such a low cleave potency, even if its main potency were left the same. Moreover, you're going to lose out more than you're thinking here by shifting 25 potency from SB to RA to compensate, just because RA has no enmity modifier. Definitely a fan of all cleave-looking abilities cleaving, though, and SB seems the most popular choice among GLD abilities of late.
2. One of things that's interesting about GLD/PLD oGCDs is that they all contribute identical single-target potency per second at the moment (150 per 15, 250 per 25, 300 per 30), if used ideally (full health SW, Swipe used instantly upon CD refresh). CoS is already the strongest oGCD, even in single target, just because it has none of the limitations of the other two.
3. If it dealt damage, it would also break CCs.
1. Would be nice. One of my favorite suggestions was to just place all magics somewhere along a spectrum between purely aetherial (Unmend, Bio, Fire) and purely manifest (Stone, e.g. magically flinging a giant, very much physical, boulder).
2. That would be pretty OP at that point unless average block chance were reduced to compensate, which would then just give you a feeling of being half-assed whenever Bulwark is on CD, especially if blocking were more important to GLDs/PLDs.
3. Well, it is the same TP cost and potency, basically, as One-Ilm Punch. But, it already comes with a stun, which is practically taking up to 6 seconds off all its buffs anyways.
1. /shrug
2. Can't deny that.
3. Element aside, I'm not sure why a 10%HP shield would feel unlike a Knight or Paladin.
4. Just beware that when you lengthen any duration, it messes with the classes that already use the ability, e.g. Monks. I think it would be wiser just to raise the DoT's per tick potency from 20 to 25, increasing the total damage from 220 to 250 such that it's still TP-inefficient, but at least over RA-average potency.
1. It makes no sense for a weaponskill to generate flat TP. At that point you should just reduce its cost instead. The same could be said for Shield Swipe if it was made a viable weaponskill at below-average TP cost. Aside from that though, if you allowed blocking for all magic attacks, Swipe still wouldn't balance PLD TP-generation specifically around physical fights, which would otherwise be the main downside of this.
1. Great.
2. Our Oath-swaps are still pretty good as is. We also have the option at least of dropping Shield Oath just before finishing our combo and then popping Sword Oath before the next (well, next-next) AA, which largely mitigates the combo-cost. The GCD loss itself may be a bigger factor in most cases. Just throwing info/ideas out there.
3. Could also limit it to weaponskills, reducing its penalty to effectively 13% or so.
4. Makes sense, given the first, but would come with costs in certain rare situations (e.g. where splitting damage between two tanks from a mixed magic/physical boss would have been preferable).
Last edited by Shurrikhan; 01-17-2016 at 03:03 PM.
I want to ride my chocobo or warhorse or unicorn or whatever while I fight. Paladins are knights so we should ride things ♘♞♘♞♘♞♘♞♘♞♘♞. Maybe make it into a cooldown that replaces some abilities with stronger mounted versions temporarily. Also maybe allow us to choose from a list of a few mounts (company/legacy/black choco, unicorn, pegasus, elemental horses, GC horses). It might be a lot of effort animation-wise but they've taken a lot of shortcuts with paladin animations (rampart/sent are the same thing, bulwark/awareness are very similar, sword/shield oath are the same while other stances aren't).
The problem with the cleave is that you don't want people to leave out the 3rd combo ability just to increase their DPS in AoE scenarios. With 175 on the target and 50 on 2 aditional targets, Rage of Halone would be better because its improved potency would be 285 as opposed to Savage Blade cleave 275.
You do lose out a little when you are doing RA combo because of the enmity modifier, but if you just use Halone for enmity, you don't lose out there.
You do have a good point about the CoS being too strong, for single target. Maybe PLD could use a buff? Can't give you an argument other PLD could use a buff, but I don't know how much stronger this would be and the impact it could have vs other tanks' DPS. Would have to be tested.
Good point about Flash, I wouldn't like for it to do damage either, would rather have the Savage Blade cleave or a better CoS.
For Bulwark, you can just reduce the block percentage from 60% to 50% or 40% to make it a little less stronger for a more active ability. Maybe increase block by 40% with a CD of 60 sec? I'm sure with testing and tuning you could make it work.
For Shield Slam, good point. I'm also not sure how much of an impact it would have in PvP.
The 10% HP shield doesn't feel unlike a Paladin, its just that the stone element does. If it didn't have an element similar to Protect, I wouldn't have a problem.
For TP Management, you have a good point. I just feel like you would just be delaying the amount of time it takes to run out of TP. Running out of TP really sucks, and I wish there was a way to effectively restore it without just spamming Flash or casting spells lol.
Didn't quote the whole post, just the things I addressed and commented on.
Last edited by Link594; 01-17-2016 at 03:33 PM.
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