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Thread: PLD 4.0

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  1. #10
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Parry's just a bad stat and it really should be providing both parry rate and flat mitigation if they want tanks to seek it out. Traits to make parry basically give bonus damage (or more stuff like Low Blows but more important) would be fine as well but something has to be done. Also this is a couple pages back but dark knight really doesn't burn away MP on crappy AOEs in order to deal with TP loss. They just yell at the ninja like paladins do (also blood weapon helps a little).

    Back on the actual topic of the thread, where I'd like them to go with new paladin abilities really depends on what they do with the other tanks in 4.0. In Heavensward we basically got back some 1.23 abilities that got cut to make room for stuff like sword/shield oath, awareness, and putting Provoke on GLA instead of MRD (why?). It was good to get that stuff back in Heavensward, they just made all of it way worse - Clemency is a slower Holy Succor, Divine Veil's cooldown is like 2.5 times longer and doesn't raise block rate, and Aegis Boon got the healing changed to MP restoration. Hopefully they don't do the same thing in 4.0, because while Outmaneuver and War Drum would be good for paladin TP/AOE, I think they'd also both be really boring and those problems should be fixed by making skills we have right now more useful.

    I think they did some cool stuff with Heavensward abilities on other classes, and I want some of that for me. For paladin in 4.0, I'd like to see an ability or WS that changes depending on what stance you're in. I'd also like to see a WS that has its own cooldown, like Empyreal Arrow. It would be cool if we had a WS that was based on a random proc, or that could be used after any combo for different effects. I'd also like more multipurpose abilities in general. So, this is kind of quickly put together, but something like this:

    Gallant Blade - Whatever seconds recast
    Delivers an attack with some potency. Combo potency: more
    Additional effect changes depending on preceding weapon skill.
    Rage of Halone: Does this effect
    Goring Blade: Does that effect
    Royal Authority: Does the other effect
    This weaponskill does not share a recast timer with any other actions.

    Something like this would be cool, I think, and could add a lot of flexibility with only one ability slot. Really, the more words that are on the tooltip, the better.
    (0)
    Last edited by Brannigan; 01-15-2016 at 06:49 AM.