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Thread: PLD 4.0

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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RiisWolf View Post
    snip
    Using Clemency as a TP-measure only provides you with 1.8 GCDs per minute. Interruption also keeps this from being useful as just a 'tossing-one-out-there' measure if MTing.

    That said, no spell can be interrupted in the time when movement would not have done the same. For me, that's nearly a second. For a skilled PLD, that's a fairly large window by which to recover health via Clemency from a tank-buster without Clemency being interrupted. The problem, in my opinion, is the MT limitations aside from just the interruption, namely that you cannot block, parry, or AA while casting. This leaves a pairing with Shelltron impossible, and Stoneskin on a STR tank more likely to cost health on self-cast than to save any.

    I have yet to see a DRK who sits at 0 TP without casting Unmend. Most I see, if stance-dancing, will start using it early (around 120) so that there's no chance of bottoming out during Blood Weapon.

    Completely agreed in terms of Oaths and the limitations that would almost certainly be worse for PLD than WAR due to Shield Oath's more immediate benefits if the Oaths were made oGCD. Copying WAR there would likely cause more harm than good, and definitely wouldn't feel very PLD-like, either. (Not an intrinsic matter, due to taking from Warrior or anything like that, but simply incidental to the mechanics Warrior is currently using if taken basically as is, though likely with added penalties due to Oath's superiority (functioning as if at 5 stacks at all times, instantly granting eHP, etc.); being locked out of a defensive stance for 12 to 15 seconds just does not feel like a Knight to me.)

    [To be on topic:]
    This. It's kind of sad, but Speed is really the only noticeable gameplay-changing stat we have outside of Crit-procs on Bard, Arcanist, and Scholar's Adlo. We aren't encouraged to double-weave nearly as much as DRK, but we also have some of the shortest animations, leaving us feeling like we're just sitting there after our non-finisher animations, Fast Blade and Savage Blade especially. More importantly, PLD is the one tank that feels, at least to me, like it shouldn't have to cater towards the highest potency attack at all times. Whereas pure Damage or Critical Strike would favor Goring Blade and Royal Authority in that descending order, Speed does nothing for single-target Goring Blade and effectively reduces the gap between Royal Authority and Rage of Halone, slightly, adding more control and opportunities. For instance, a 2.5 GCD PLD can replace GB every 3rd combo, clipping 1.5 seconds. A 2.4 GCD used to have the option for a perfect reapplication by using one Swipe per GB, but now simply reapplies every 3rd combo without any breaks, clipping 3 seconds, a guaranteed tick loss. If we were to drop to a 2.25 to 2.10 GCD, it could be every fourth combo, losing only 3 seconds or less, possibly not even a tick. One more RA or Rage of Halone, and able to maintain 4 DoTs on trash. Not as strong, potentially, as a pure damage buff, but if TP costs were adjusted it would certainly be more interesting.



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    Quote Originally Posted by RiisWolf View Post
    That said, it'd be red if Paladin got a circle slash (or a simple cleave). I miss that attack from 1.0.
    So many 1.0 GLD skills worth missing... Not many that fit, of course, but a lot of strong stuff there, especially if adapted for the current game. Heck, the new Goring Blade kind of looks like the perfect animation for the cast-speed slowing Howling Blade.

    Quote Originally Posted by RiisWolf View Post
    What in the world are Paladins doing to run out of TP in less than 2 minutes??? It makes absolutely no sense as to how players play that job and focus on being overly offensive, to the point they neglect using stoneskin and clemency. Not to mention there are tons of bosses that make themselves untouchable, or the walk between mobs.

    Use MP to let your TP regenerate or play another class actually GEARED for DAMAGE!!!
    If those classes that are "geared for damage" include DRK and WAR by comparison to PLD then something's a bit wrong here. PLD's utility simply isn't strong enough to make up for the imbalance in other tank capacities (AoE damage, AoE threat, TP sustain, and especially MT ST dps). Opportunities to use its utility, in general, are similarly underwhelming in the current state of game. We could buff either that utility or that damage, or maybe even adjust the state of game (?), but for a job to be purposely not 'geared for damage' while being generally balanced would require that they are still contributing similar raid damage through some other means, and/or some really strong safety net. Personally, I'd personally like PLD to stay (or rather, become more) unique, but that doesn't mean I don't want to see near-parity in most tank capacities.
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    Last edited by Shurrikhan; 01-14-2016 at 05:34 PM.