]No new attack or support skills
Nice; no extra ability bloat. Though also no consolidation of old abilities...
New trait for Sword oath (acquired through job quest), trait reduces defense by 5%, but increases Auto attack potency by 60.
From 50 to 60, not for a total of 110 bonus potency per AA, yes?
Reduce recast timer on Shield Oath and Sword Oath to 1s
Fair enough, though it would probably have to be turned into an Ability, much like a combination of Meditation (GCD-shared short recast) and Dark Passenger (MP cost)
Sheltron ignores auto-attacks
No complaints here.
Shield Swipe becomes available with a successful block has a
2.5s timer, has a potency of 210, and does not interrupt a combo.
2.5s timer = GCD? ...So, back to exactly how it was?
When in Shield Oath, Shield Swipe becomes a short rage, frontal cone AoE, with a 90 degree arc. In Sword Oath it remains the normal Shield Swipe.
Can definitely be a bit overpowered during trash. No other job can spam a 210 potency cleave. Perhaps cleave for 50%-60% of the damage?
Slight enhancement to the strength of PLD cures so that they can at least heal marginally more than the auto-attacks we receive...
I like.
Battle Raise with an 8s cast time and 600s recast timer
Recast timer not supported except by a new ability, which you said you wouldn't give. Why it should be necessary, even, honestly, if you're already going out of your way to give PLD battle raise at all.
Alter tank damage formula for damage dealt, reduce the impact of STR, increase the impact of Vitality *and* determination (affects all tanks).
Wouldn't this just force tanks to stack Determination over Crit as their secondary stat of choice now?
Strengthen the impact of Parry, make the strength of a parry depend on both STR and DEX (affects all tanks)
DEX as strength? Not as parry rate, as before? I doubt we'll be seeing a return of this if only because SE seems to want to avoid additional mitigation scaling, but I'd certainly like to see it back, sure.
Include blocking as a secondary stat on PLD gear so we can build to increase it
There's very little "PLD" gear, though. And if the added block chance/strength were significant, it would just destroy your horizontal gear choice between raid and AF/job-specific currency gear.
Change block strength calculation in line with the tank damage calculation changes.
Sounds good.
Add a trait to Tempered will that reduces the chances of being interrupted while casting, and increase the re-use timer by 10s.
The cooldown is plenty long as is even to support complete interruption immunity. Holmgang similarly provides immunity to knockbacks, and to DEATH, all for the same cooldown - albeit at shorter duration and with a chance of locking you into AoEs.
Very mild buff to CoS aggro, and the aggro multipliers on RoH and S
B.
Definitely this.
Allow Clemency to trigger Devine veil (there should be no skills on any job that require another player to activate them)
May as well just remove the "by a party member" component of the description, allowing any (spell-based) healing you do to proc it.
When PLD reachs the 4.0 level cap, they gain an additional Cross Class skill slot(*), and the ability to use cross class skills from DRK.
There'd be a
lot of near-redundancy here. Not necessarily a bad thing, but there's a reason Shadowskin and Shadow Wall get called DarkRampart and DarkSentinel, and Dark Dance sometimes DarkBulwark
Status effects from our attacks become worth a damn again (same for all jobs/classes).
Great.
Last but not least add a trait (acquires through job quest) to Bulwark that restores 5% of our Max TP for every block while Bulwark is active.
This would be incredibly OP, and yet the funny thing is, it would proc most where we hardly use any TP whatsoever: AoEing. Where we actually need it (single-target), it might not return anything. I guess we'd be the sprinting speedrun kings again though?