Quote Originally Posted by RiisWolf View Post
Why would you have WAR/DRK MT Faust and the adds when you want only Faust dead? You should be having Paladin MT them all or just the adds, so you can maximize WAR/DRK damage to Faust. On top of that, timing your clemency to heal immediately after the buster hits is naturally a very bad idea. You're better off using stoneskin, assuming you didn't completely shortchange yourself by going pure str, which I'm sure you or whomever you're PLDs are likely have. You want to mitigate the damage not risk getting shut down to fix the damage......
If PLD tanks just the adds, you do no damage on Faust and your MT will likely need to sit at least some portion of time in tank stance (unless your group kills it in that minute and a half range). Your combined tank DPS is smallest under this method. (and your healers get to split their concentration)

If PLD MT all - Well PLD does the least amount of damage as MT of any tank class. Combine this with the fact that you will need to use flash more liberally and hold your Circle of Scorn to lock in the newest add, and you are burning at least 2 GCD (flash, flash) on non damage agro generating moves.
A WAR can double overpower (still hitting faust) and continue on hitting. A DRK can abyssal drain (and restore mana like crazy because you are getting constantly pummeled here) and still do damage on Faust. *Bonus* it is crazy easy to pick up the adds with these two classes, AoE agro generating machines they are.
A skilled PLD will pull mid to high 1100’s today as OT on Faust. A skilled DRK/PLD will pull 800+ as MT (if not much more in some cases) . MT PLD just falls too far behind on damage. (500’s range). They have the least enmity generation, and need to sit in shield oath for longer to help maintain enmity on the mob – further gimping their damage output.

As far as the use of Clemency, timing Clemency (so the heal goes off after you get hit) nets you standing with more total HP immediately after the tank buster than a 1500 – 2000 stoneskin will give you. Clemency heals for 3500+ and can be upwards of 7k with Convalesence. They take the same time to cast (roughly), and I wish to only use 1 GCD for this active mitigation style.

Mind you, you still need to utilize other defensive cool downs, and you should be at or near full health immediately prior to the TB. The question becomes, do you wish to use a GCD to mitigate damage up front but or immediately after the TB finishes. I can assure you that at 1600 health (full str build) I can Rampart+Sentinel+Conv HCP and drop to 7-8k health. Adding Stoneskin would give me + 1600 health, using Clemency gives me + 4000 health, if not more.

Quote Originally Posted by RiisWolf View Post
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Also, I doubt removing the limitations on skills will fix anything. Paladin is 1-2-3, get more power to threat, use flash for AoE tanking, and pop defenses often, and yet we got so many PLDs with silly ideas as not using flash at all to tank 3+ enemies, riot blade with 85%MP without flashing ever again BEFORE getting gore blade, or never use CDs at all. That's among other things bad players do with this simple.
Admittedly this isn’t much of a fix. Tanks would get use of their tank stance assuming they are at the appropriate level outside of that particular levelling roulette dungeon, leading to opportunities to stance dance under less pressure. Paladins would get to do more than just 1-2-3 (plus circle of scorn). In short you would have the opportunity to practice your full rotation on content you likely mastered long ago.
*** But if each expansion brings new skills we are going to end up with some serious Cross Bar issues. It is possible that some new skills simply replace old skills. If level 62 PLD brings “new AOE” that is on GCD and gains enmity, I don’t really want to keep flash around as it is now outdated. My options are either, move my skills around my bars just because I am running old content, or more simply don’t run old content or use that particular skill.