Quote Originally Posted by MPNZ View Post
A separate limit break that prevents all damage to members of your party for 15 seconds, but 5-10% of that damage is dealt to you. Hopefully, one that costs just one bar and a huge cool down, and tied to the MSQ.

Making parry useful again.

Bonus point caps.

Doing something so that when you switch to PLD/MRD/DRK that your tank stance is automatically activated, and if not: the DPS stance if it's available.

Mapping the stance switches to one button.

Making the ShO and SwO icon more distinctive.

A damage bonus for party members who are not between eleven and one o'clock of any enemy (with 12 being its front) that the PLD is holding aggro of and PLD.

Making it so that flash works off either VIT or STR.
Or both!

All jobs/classes will have 1 Bonus point added to every stat, and doesn't effect our previously allocated points. This may be tied to Job crystals to place more pressure on players to unlock jobs and make losing some majorly missed cross class skills as less of a perceived negative by players who have just unlocked the class.
Mapping PLD stances to one button would prevent you from dropping ShO (and getting 25% more dps) without dropping your combo--a flexibility loss, and may in turn cost dps.

Flash already scales off Strength. After the tank revisions, if Vitality contributes Attack Power, it will also work off Vitality. At the moment, because it scales with Attack Power, but not with damage, Berserk will improve Flash while Fight or Flight will not, iirc. That may be what you really want to fix.

I don't see how an extra stat point is going to make much difference. Classes are already hugely inferior by level 40, and most people scorned if they haven't unlocked them by 35.