A separate limit break that prevents all damage to members of your party for 15 seconds, but 5-10% of that damage is dealt to you. Hopefully, one that costs just one bar and a huge cool down, and tied to the MSQ.

Making parry useful again.

Bonus point caps.

Doing something so that when you switch to PLD/MRD/DRK that your tank stance is automatically activated, and if not: the DPS stance if it's available.

Mapping the stance switches to one button.

Making the ShO and SwO icon more distinctive.

A damage bonus for party members who are not between eleven and one o'clock of any enemy (with 12 being its front) that the PLD is holding aggro of and PLD.

Making it so that flash works off either VIT or STR.
Or both!

All jobs/classes will have 1 Bonus point added to every stat, and doesn't effect our previously allocated points. This may be tied to Job crystals to place more pressure on players to unlock jobs and make losing some majorly missed cross class skills as less of a perceived negative by players who have just unlocked the class.