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Thread: PLD 4.0

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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    As for miss...Actually I don't recall ever seeing an incoming "Miss" instead of a "Dodge", so I'd say that's a single accuracy/evasion check. Feel free to correct me if I'm wrong on that.
    )
    There definitely hasn't been a distinction in display since 1.x, where you originally could tell when an enemy dodged vs. you missed, and vice versa, but I haven't been able to find any definitive evidence yet as to whether this was a change to display or coding when everything turned into just "dodge". It certainly favors Haymaker, now, at any rate.

    Edit: actually, I think you can Haymaker after "dodging" magic attacks, and since magic does not trigger dodge rolls, as far as I'm aware, then it must be combined with miss chance. Sorry for my memory loss there.

    I would imagine then that it goes Crit y/n </> Hit y/n > Block y/n > Parry y/n, if they do use sequentials, given that, as you said. But I could have sworn one of the benefits of bucklers originally was to make critical strikes against you less frequent, because they blocks and crits taken shared a table, like an extended Awareness, back when Twintania crits were killing tanks. I don't see they would choose to make Crits would be exempt from blocks and parries... It works, sure, but just seems a really odd choice not to have that side continue down the remaining checks. Even in this system, taking out crit chance via Awareness would make it less likely (well, impossible) for the incoming attacks to skip your dodges, blocks, and parries, essentially increasing their chance, but it just seems really weird that they'd do that... Oh well, that among many things.

    Edit: Should be Hit > Crit > Block > Parry, as Reynhart said.
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    Last edited by Shurrikhan; 01-11-2016 at 07:49 PM.