agree. mnk is the prime example of how you should add a vibrancy and robustness to a pvp class.
agree. mnk is the prime example of how you should add a vibrancy and robustness to a pvp class.
You know, Monk has always bugged me... Off the top of my head, it's the only Job with PvP skills that actually tie in to its PvE skills, getting Greased Lightning III and Perfect Balance out of PvP skills... Where is that sort of tie in for other Jobs? I think a prime example is Ninjas Ill Wind. Axe Kick grants Greased Lightning III? Why doesn't Ill Wind grant Huton? Why even stop there, having PvP skills grant PvE effects is one thing, but why not have PvE mechanics adjust PvP skills? Ill Wind is essentially just AoE Jugulate, yet does it function the same way? No, your current Venom doesn't determine whether it's an AoE Silence or AoE Stun, it's only ever an AoE Silence...
They could do a lot more interesting things with PvP skills, yet they kinda just half did it for Monk and gave up... Doesn't help that so many PvP skills are shared across several Jobs I suppose, but I'd love to see more unique PvP skills that actually share a dynamic with the rest of a Jobs skill set... You know what I'd love? If Dark Arts Carnal Chill actually froze enemies, that switches it from effectively mitigation, to an additional Stun and it lets us get more use out of skills like Salted Earth...
Last edited by Nalien; 05-11-2016 at 08:31 AM.
Everybody and their grandfather plays Monk now its the latest flavor of the month. While I would never say no to buffs for me on DRG I dont really feel disadvantaged when compared to Monk and NIN aside from the fact that as a DRG I now have unquestionably the WORST mobility out of all melee dps, and therefore am much much more susceptible to being held down and having my dps slowed down via CC.
I think DRG should have the Elusive Jump CD shortened. It's just on too long of a CD to be considered useful and very rarely does backflipping in the opposite direction help you achieve your goal. It's mainly for escaping an LB/Bind but on a 3 minute cooldown? It can only be used twice in the Feast at the very most. I think it's a missed opportunity having it on such a long cooldown, especially as DRG has the worst mobility by far.
Can we change SCH's dinky knockback skill to something more substantial? It's really dumb how SCH have so few tools to make themselves live under heavy focus. WHMs have fluid aura, sleep, and Sacred Prism. AST have lightspeed and celestial opposition. SCH have... nothing. You use attunement then eat dirt.
I would be happy attaching a 5s slow + heavy to anyone hit by it or a 2s stun. It's on such a long cooldown for maybe ~1s of breathing room before they use a gap closer. Absolutely garbage skill. The only real use it has is knocking people off the spawn point.
Last edited by Ricebowl; 05-11-2016 at 02:00 PM.
we did have a slow until smn took it away from usCan we change SCH's dinky knockback skill to something more substantial? It's really dumb how SCH have so few tools to make themselves live under heavy focus. WHMs have fluid aura, sleep, and Sacred Prism. AST have lightspeed and celestial opposition. SCH have... nothing. You use attunement then eat dirt.
I would be happy attaching a 5s slow + heavy to anyone hit by it or a 2s stun. It's on such a long cooldown for maybe ~1s of breathing room before they use a gap closer. Absolutely garbage skill. The only real use it has is knocking people off the spawn point.![]()
Hey guys -- working on my first 60 (getting the xpac today!), and super new to the game. I'm coming from WoW (don't hate me!), and a couple friends and I are looking to level a PVP toon after I finish working on my PLD. Are there any posts/sites that talk about compositions that synergize well? Looking for what to level next, and most importantly, looking to put together a really strong group as we level.
In that same vein, I feel like SMN has been nerfed to the ground, with other pseudo-nerfs added like purify CD reduction and Warden's Paeon adding insult to injury. SMN has PVP abilities with very long cooldowns (BLM gets Phantom Dart down to 90sec, SMN Wither down to 180sec), and it's non-damaging PVP ability, Misty Veil feels lackluster (it reduces the targets range, best use is probably on an enemy healer).
If Wither stripped more buffs or was on a shorter CD, that would be good (our burst is not what it once was, and Wither is close range). Misty Veil is not nearly as useful as Nightwing (BLM's instant AoE sleep, same timer/reduction as Misty Veil), a strong range reduction would make it scarier (you can still remove it with Esuna/Leeches/etc which bothers me, you can sleep someone with Sleep, bait purify, then sleep with Nightwing), or some other buff a la Summoner in Blade and Soul (RIP) where they put up a ground AoE cloud that protects from ranged attacks that you can convert to do damage. That honestly would be really cool, even if only to block ranged attacks for a short duration.
You're already doing it lol. Party composition in Feast is 1 Tank, 1 Healer, 1 melee dps and 1 ranged dps. If you are planning on playing the tank in the party, then you're already well on your way to having one leveled.Hey guys -- working on my first 60 (getting the xpac today!), and super new to the game. I'm coming from WoW (don't hate me!), and a couple friends and I are looking to level a PVP toon after I finish working on my PLD. Are there any posts/sites that talk about compositions that synergize well? Looking for what to level next, and most importantly, looking to put together a really strong group as we level.
Pld is, by FAR, more useful in PvP than it is in PvE, and it has good synergy with most party compositions. That said, it takes a bit more attention to detail to play well, because it's CC is so vast. You have to really juggle Dps support/healer support and enemy healer suppression, which takes a lot of practice. you'll be low on the dps, but very high on party defense and support. So you'll want to really learn how to use your stuns effectively (timed well and using maximum duration), as well as what party support moves are best used in what circumstances.
The other viable tanking option is War. They're more on the line for Dps support, as they have a very flexible and powerful burst. In terms of single target lock-down and healer harassment, they can work some wonders (especially when paired with a slashing Dps such as Ninja), but their party defense and friendly healer support is lacking in comparison to Pld.
The only Tank that most people wouldn't recommend is Dark Knight. It has a very good burst, but it's harder to use effectively than War's. It also lacks party support in any capacity. Short of debuffing the enemy Dps, Drk tends to fall behind in how well it can support the team.
As for the rest of the team, most party compositions work pretty well together regardless of what jobs are in the line up. Some do work a little better together than others, but it falls to personal skill and job knowledge to make the most of your team.
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