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  1. #1
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by lolipuncher View Post
    Duo queue literally when????????

    I want to play with a friend but our only option is 8v8 which is lame or pre-formed party of 4 which ain't likely because none of our other friends want to play.... We got solo and light party queues, how about a duo queue??????? Please SE plzzzzzzzz
    Even if I would like to play with some of my friends, this will make 4vs4 solo que very unfair for a duo party + 2 random against 4 random players :/
    They could implement a new The Feast istance 4vs4 unranked and with less restriction, a kind of "training 4vs4",
    and if this will channel the Esofarmer would be great (even if I hope to another solution).
    But queue splitting in pvp is already a problem, so I dont' know :/
    (2)

  2. #2
    Player
    FunkYeahDragons's Avatar
    Join Date
    Jul 2015
    Posts
    467
    Character
    Cafe Miel
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Geologo View Post
    Even if I would like to play with some of my friends, this will make 4vs4 solo que very unfair for a duo party + 2 random against 4 random players :/
    They could implement a new The Feast istance 4vs4 unranked and with less restriction, a kind of "training 4vs4",
    and if this will channel the Esofarmer would be great (even if I hope to another solution).
    But queue splitting in pvp is already a problem, so I dont' know :/
    I'd be down for that as I only play 8v8 to zone out and gear up other classes or duo with people to get to know them a little better. I really do hate the mode, from the bottom of my heart. Right now if I want to play 4v4s but don't have a full team, we play Fold instead. Seems to be traumatizing the new players a bit, though.
    (0)

  3. #3
    Player
    lolipuncher's Avatar
    Join Date
    Mar 2014
    Posts
    11
    Character
    Yama Naraka
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Geologo View Post
    They could implement a new The Feast istance 4vs4 unranked and with less restriction, a kind of "training 4vs4"
    This would be perfect, I'm not really bothered about ranking it's just that I don't like that my only options to play with my 1 (one) friend is to play 8v8 or form a light party and get pubstomped endlessly
    (0)

  4. #4
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Will the new season make single ques work again? lol..I spent 3 hours waiting for one.
    (0)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  5. #5
    Player
    ShaluaLie's Avatar
    Join Date
    Feb 2016
    Location
    DOOOOOMAAAAA
    Posts
    70
    Character
    Shalua Lie
    World
    Behemoth
    Main Class
    Ninja Lv 80
    At least make solo ques DUO. having 1 person with you makes a big difference.
    (0)

  6. #6
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by lolipuncher View Post
    Duo queue literally when???????? Please SE plzzzzzzzz
    But but but, its so fun owning people in single queue who typically roll with pocket cures....
    (3)
    Last edited by Dimitrii; 04-12-2016 at 05:10 AM.

  7. #7
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ShaluaLie View Post
    At least make solo ques DUO. having 1 person with you makes a big difference.
    That would hurt queue times in the long run, exactly because it makes a big difference.

    One of the issues with The Fold was people bringing in a pocket player (usually heals) with them, making them much more coordinated and stacking their winning odds over Pick up Groups. In turn, solo players who didn't have a pocket player they can bring with them eventually stopped queuing, because they would run into the same tag-team players over and over and lose every time. It was one of the reasons that people were encouraged to queue solo for the community organized Friday Night Fights, because it put everyone on equal footing. Sadly, you always did get one or two groups who would roll with a pre-made group or bring in a pocket healer, and that really did put a downer on the whole thing. Sometimes queues would just dry right up, because no one wanted to play if they knew that they were just going to lose against a well coordinated duo.
    (4)
    Last edited by Februs; 04-12-2016 at 11:25 AM.

  8. #8
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Shade Shift.
    (0)

  9. #9
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Mugs self heal is worthless, I'd rather see it changed from HP to TP recovery, not that that is at all relevant to PvP.

    Quote Originally Posted by xxczx View Post
    Shade Shift.
    I'd trade that back for Perfect Dodge any day... Man, I miss Perfect Doge...
    (0)

  10. #10
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    Maybe don't include useless information in your post if it has nothing to do with your post in the first place?
    Bloodbath was mentioned to show that there is a large, large discrepancy between the melee's "niche" healing tools, that there is room for a slight increase in power, and it still won't come even close to touching upon bloodbaths power. I was very careful to say things like "slight tweak" and be careful of it being "OP". However, I didn't anticipate someone ignoring that and just seeing red and deeming from my post that I'm asking for a healing potency increase of 500% which is anything but a "slight tweak" and certainly "OP"... my bad, I guess?

    Bloodbath isn't gonna be the ability that you're gonna be like "oh sh*t imma die let me pop bloodbath to survive this."
    Because PVP is so black and white and the only time to use a heal is when you are gonna die? Bloodbath is a utility skill, a heal over time that gives you self sustainability that can push you over the edge to survive while your bursting where you usually wouldn't. Skills that have less black and white uses, that end up being a great positive when used right, create fun and dynamic PVP, and these skills are something FF14 needs much more of (like a slightly tweaked mug?).

    Mug is just an ogcd damage ability thats supposed to give you extra chance at additional items if your farming mats or something outside. A treasure hunter ripoff from XI basically with the added bonus that it does dmg.
    Actually, Mug is on the border of being a decent utility skill that can give you that tiny bit of extra HP you need to survive where you wouldn't normally, heres an example though its not great as the slight recovery ended up being irelevant. He was trying to get himself the extra HP to tank the inevitable innerbeast/fell cleave (since it wasnt beserked, the warrior wasted it), thats how it can be used https://youtu.be/1yY8ASYrkLg?t=79. Like I said before it almost has the ability to be a clutch skill, and it has worked in extreme anomaly situations for me, but it's fallen further since hw. I'd like to see the skill get some attention so that it wouldn't be as much of an anomaly, but only a slight tweak so it isn't game breaking, maybe a 700 heal instead of 400, I don't know... I just want it looked at. It's execution doesn't quite make sense anymore (much like half of the old shoulder tackle), but it almost does. The heal isn't even a GCD (and the damage out put through a GCD is so much higher in HW), the cooldown is very long, the potency is so low now compared to everything else. Would also like a further look at BB since HW and how its changed for the better while mug has gotten weaker.


    You would feel better? Haymaker doesnt make much sense either you gonna lobby to change that as well? Maybe Dark Passenger too?
    I don't see why there is any need to be so condescending and to constantly put words in others mouths, especially when they are just sharing some ideas.
    Whatever helps you get through the day, I guess. Gonna go ahead and add you to ignore though as I've got no interest in speaking with someone like that. I'll finish up this post though.


    Not sure if you are trolling regarding haymaker/dark passenger, or just like to talk on matters you don't understand/classes you don't play? Implying a 250 potency (can hit multiple targets) ranged attack that blinds for 15 seconds is as weak as mugs heal? What?

    Haymaker is also very useful on monk. We don't need to worry about wasting GCD's to flow with our forms so much in PVP due to the massive leniency we get from the insane GL time, this isn't 2014 anymore where every attack would be a struggle to maintain GL. The potency ends up being a reliable high hitting GCD due to it's lack of positionals (sure we hit higher if we can get the positionals, but they are unreliable in pvp) and it has a 12 second 20% slow and can be used pretty much on command through featherfoot when being attacked, and in the feast meta you get regular procs outside of FF. Implying this is as useless as self heal on Mug, eh?


    Haymaker doesnt make much sense either you gonna lobby to change that as well? Maybe Dark Passenger too?
    If anything Mug needs to be tweaked to give the completeness of the skills you mentioned, if it had the applicable utility of these skills, there wouldn't be a problem. Though I'd wager that'd be way way too much, as I said, it only needs slight tweaking, those are complete, situationally beneficial skills.


    Sorry I dont agree with this logic.
    It's pretty amazing that the obvious logical conclusion is written right under there for you to easily see (the irony of a Drg begrudging other classes buffs, considering FFXIV's PVP history), yet you choose to ignore this, and come to your own conclusion, which you disagree with! Brilliant.

    I guess your reasoning would be:
    How about you stop guessing, ignoring whats written, and putting words into peoples mouths.
    To reiterate, so theres no misunderstanding; I was just pointing out how rich it is for a Dragoon main to begrudge other classes a buff while they were in god tier for well over a year after receiving a plethora of buffs, while monk barely functioned and didn't get fixed during that entire period.

    It was wrong then and they did it anyway
    Again it was stupid then
    It wasn't wrong, or stupid. They fully fleshed out Dragoon and made it so that it no longer had gaping holes in it's gameplay, it became a joy to use, where as before it was quite frustrating at times. Tweaking skills is never a bad thing, when the end product is a more vibrant and fleshed out PVP. Ideally all classes would be rebalanced completely at the same time, but unfortunately, that doesn't seem to happen, nothing I can do about that.
    But that doesn't mean I'll shun any positive changes we get, when there are other unaddressed issues. How they choose to apply pvp updates has nothing to do with me.

    Not every ability in the game is gonna be incredibly useful. Believe it or not some are just niche abilities.
    Yeah, I can imagine you using this exact justification a year ago against some poor monk asking them to take a look at Shoulder Tackle.



    Anyway, I've said all I need to say regarding this Mug issue, far more than I needed to.
    (5)
    Last edited by tehomegaking; 04-13-2016 at 06:19 AM.

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