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  1. #501
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Sorry Februs but the advantage given by morale back in the day was huge and should never be implemented that way again. Can we have some advantage on PVP gear ? Sure we definitely can do that, though the entire system of rewards needs an overhaul. Should it be Morale the way it was before? No.
    (2)

  2. #502
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cynric View Post
    Sorry Februs but the advantage given by morale back in the day was huge and should never be implemented that way again. Can we have some advantage on PVP gear ? Sure we definitely can do that, though the entire system of rewards needs an overhaul. Should it be Morale the way it was before? No.
    I had a different experience with it. So long as I kept my PvE gear up to date, I never felt overly pressured by PvP geared players. That said, I never went out of my way to fight them one versus one, either. I admit that they were formidable. Caution was the name of the game whenever I saw them, but that didn't mean that I was helpless. I won just as many matches against them as I lost, so long as I wasn't playing recklessly or queuing up in gear that I knew full well was outdated.

    That aside, Morale really doesn't have to be implemented the same way. There are lots of options, but completely deleting it is silly and wasteful. We already have useless PvP gear sets exactly because Morale has no function. If they want to delete Morale from the game, then they might as well get rid of the PvP vendors as well, because they currently serve no purpose to anyone other than crafters who de-synthesize the gear. On the flip side, if they want to keep Morale then we have to come back to UltimateCaliber's initial question:

    Quote Originally Posted by Ultimatecalibur View Post
    My question was basically "what advantages should a character wearing PvP BiS have over those not in PvP BiS and how big should this advantage be?"
    Which is a completely fair (and honestly good) question, but it's also a slightly loaded one because a lot of players are unwilling to accept any of the things that would make the game truly competitive. Players want to optimize their gear sets but somehow don't want anyone to have an "unfair" advantage. That's kind of nonsensical, because any advantage provided to any player in a full PvP set (Morale related or otherwise) will automatically place them in an advantageous position over a player who doesn't have the same gear. There's no real way around that other than simply not having it ... but that would put us right back where we currently are, with useless PvP sets and a stockpile of Wolf Marks that we don't really have a need or use for.
    (1)

  3. #503
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Cynric View Post
    The advantage given by morale back in the day was huge and should never be implemented that way again
    I believe it wasn't morale that was the advantage. What broke morale, and unsynced pvp, for newcomers was the gear gated by rank. We were stuck in i55 for a long time, with only 150 xp a loss, no frontlines, no Frontlines roulette. It was swimming upstream through your own tears to get ranked enough for i70 tier.

    Now that rank restrictions are extinct, Even new players can instantly grab the top tier before even stepping into a ranked match.

    I'd rather they revamp morale, but even the old system was better than a dead stat. So much potential wasted.
    (1)

  4. #504
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    @Februs: I actually had up to date morale gear for a while after release and the damage difference against players that didn't have it was really bad. Like I'd hit them for a ton and they'd barely scratch my HP.

    @Iagainsti and Februs: While I am personally for the removal of morale I do realize that part of the issue was the rank restriction. I do think that there is potential for a PVP stat I'm just not sure what they could do that would A ) Make it worth it while not being overpowered and B) not be a huge detriment to players just starting out. I've always been a big skill over gear kind of person and that's why I'd rather see it removed personally. I also like that we can kind of customize our stats at the moment mixing pve and pvp gear. If anything I'd rather know what they're thinking of doing than having some vague idea of making us stronger, it'd make it easier for me to suggest something other than removing it.

    Basically a portion of my being for the removal is I don't trust them with implementing a PvP stat correctly at this time.
    (3)

  5. #505
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Right now I'll just reply to the Morale feedback

    "Morale", as the word say, should not boost you but your party instead.
    The only "balanced" feature that I'm thinking about it is making it work for your party members gear, sometimes I encoutered people that joined with some low level items, my Morale should boost them to reach the Item level cap.
    (0)

  6. #506
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 90
    The PvP equip become more and more weird after the animal set. Look at MNK/NIN's i205 gear. I don't even know what creature is that.
    (1)

  7. #507
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    I get why Morale wasn't put in on the onset of the feast, but now that people are settling into the system, the gear really needs to be given PVP purpose. Whether it's that it enhances PVP abilities and what not, it needs something. Giving people an edge that have earned it for PVP gear to me is fair, and frankly they should be getting separated from the pack, and people should want this gear, but because it isn't and they don't it's glam gear. Please make PVP gear worth something outside of looks (for what little "looks" these new sets provide)
    (0)

  8. #508
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    I'm honestly at a loss on what to do with the stat but ideas mulling over in my head are...

    emptying pvp gear of secondary stats and letting us customize them for currency.

    morale only being a defense boost and not a damage boost, or vice versa

    adding morale materia,

    honestly maybe i'm too tired to be trying to figure this out, just throwing out ideas someone else can piggy back off of.

    keeping the stat on gear without a rank requirement is virtually the same as the stat not existing at all. its either everyone has morale except the newest pvpers, or morale isn't really usable, the only difference is one way its required.

    maybe they can do like relic armor/relic weapon that you can add PVP defense/PVP damage to or something...

    Yeah I'm too tired. Enough nonsense for me. Hopefully someone can pick an idea out of that mess of thought.

    I just honestly wouldn't want to be forced to use the new pvp gear just for morale, most of the stats are terrible.
    (0)

  9. #509
    Player
    Chilla's Avatar
    Join Date
    Sep 2012
    Posts
    68
    Character
    Plus One
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Morale should simply provide a minor increase in the rate at which you gain adrenaline.

    Since the PVP team is already comfortable with having a way to gain adrenaline faster via the adrenaline crate, I can't imagine how this could be considered controversial.
    (0)

  10. #510
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    allowing morale to have any form of advantage will just cause a repeat of what happened in WD the first time around. a giant brick wall for starting players who don't have the time/energy/experience/knowhow/ability to make up a virtually impossible gap of skill and gear. and doing so will curtail a substantial amount of interest in the mode, enough so that instead of growing the mode, it will begin to permanently erode.
    (5)

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