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  1. #451
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    Well, instead of Morale giving you a competitive advantage, maybe have it increase the rewards you receive instead?

    For example, have each point of morale increase the rewards received in PVP by 1%. So if you would normally receive 20 Esoterics, 10 Lore and 300 Wolf Marks, someone with 100 morale would get 40 Eso, 20 Lore and 600 Wolf Marks.
    (1)

  2. #452
    Player
    exeFanta's Avatar
    Join Date
    Aug 2013
    Location
    huggers forest <3
    Posts
    20
    Character
    Fanta Kami
    World
    Odin
    Main Class
    Rogue Lv 100
    imo morale shouldnt be a stat but if you wanna keep it as a stat then dont make it affect competetive gameplay. At the moment its best to mix pve and pvp gear for pvp. If morale would affect something like rewards; people would wear the slightly worse pvp gear just to get more tomestones. Same goes for most things if they would be affected by morale.

    But i wouldnt get completely rid of Morale. Someone mentioned it before but i think a pvp relic would be really nice and could use the morale .
    The idea is the following:

    There are 3 parts of the pvp relic a player has to purchase. The raw weapon and 2 metals that decide which substats that weapon will have (5000 wolf marks each = 15k wolf marks in total).
    Then the player brings those items to gerolt (or maybe a new blacksmith npc at the wolves den pier? ) and forges his base relic .

    Once said player has that he has to play pvp games with his relic. The base relic has a empty stat called Morale (0 /200). Seeing Morale is the spirit of the team, said player gets rewarded with Morale after winning a game. +4 Morale for a Win. +2 Morale for a Loss. That would mean said player needs 50 wins or 200 losses to charge his weapon with all the Morale needed. Also maybe make players get more Morale when they play as a full team (team 4v4) as playing with friends boosts your Morale. So instead of +4 for a win you will get +5 for a win.

    (/Lore; The Morale stat is not attached to the weapon . Its attached to the player obviously. So he has to connect his body with the weapon to truly release its power.)

    After the weapon is charged the player visists the blacksmith and has his body attune to the weapon. Here the player is given the choice to name his weapon (sidenote; I just want to name my weapon ;_; SE pls :* ). Also the weapon glows now. The glow covers the weapon and parts of the players hands to show the connection between the weapon and its owner. The glow depends on the role :
    -Tanks : blue glow around the whole weapon that makes it look a bit bigger.
    -Dps : red (glow) blood drops from the weapon.
    -Healer: weapon emits green star sparks.

    The Morale stat does not stop counting though. It will still charge Morale with every Win and Loss and players looking at your gear can see your current Morale. That will ensure people feel rewarded for playing PvP.

    That system would also open ways for rewards for showing your weapon to the pvp relic NPC with a set amount of Morale. like a minion once the player has 500 morale with his weapon or something like that.

    Obviously those weapons are capped on main- and substats for the respective max iLvl of the pvp mode.
    (0)

  3. #453
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Perhaps it could simply increase the rate of adrenaline rush accrual?

    This actually might be a unique opportunity to overhaul the adrenaline rush system, and maybe even create and allow you to select different ones or something. it's one of the most malleable variables when you think about it. you could literally take adrenaline rushes out and it wouldn't effect PvP as a whole.

    regardless, anything you do with morale is going to give advantage to those with more morale. so if it wins matches, so be it lol. (or take it out.)
    (0)
    Last edited by Doho; 03-31-2016 at 10:11 PM.
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  4. #454
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by PapaSteel View Post
    While I understand that new players shouldn't be at a disadvantage, players who dedicate themselves to pvp - much like pve - would like to see the reeards they get provide incremental improvements to their character.
    I do nothing but PVP in this game. I do not want to destroy new players even more by having a morale advantage. They tried it with WD launch, it failed miserably. When I had full Rank 30 PvP gear I'd destroy anyone who had no morale at all. It was a joke, they had no chance no matter how good they were, and it is a bad system.
    (5)

  5. #455
    Player
    Slib's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    261
    Character
    Odin Haro
    World
    Goblin
    Main Class
    Summoner Lv 63
    Have morale be a PvP EXP bonus multiplier, that way people can catch up to rank 50 faster to put them on an even more even playing ground than before with other players. Could also make it a wolf mark multiplier too.

    Almost useless for me but at least it would help out the new players.
    (2)

  6. #456
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    What comes to morale it should work in 4v4 light party imo as that is the only true competitive mode(it should also be non-synced)but if not then just remove it. Also wanted to add that recent sprint change made Enliven pretty much useless so why not replace it with leap/charge like ability to give some mobility for tanks(melees have some gap closers so maybe give something else for them), that way DRK could have 2 of them making them most mobile tank in PvP.
    (0)

  7. #457
    Player
    SyreaBeorn's Avatar
    Join Date
    Apr 2015
    Posts
    2
    Character
    Syrea Beorn
    World
    Hyperion
    Main Class
    Machinist Lv 71
    What if morale increased the limit break? Either increasing the potency/duration or maybe increasing the rate at which the limit break builds in PvP. This would give it a minor effect while not being game breaking for the new players without PvP gear.
    (0)

  8. #458
    Player
    luisluix's Avatar
    Join Date
    Sep 2013
    Posts
    4
    Character
    Torres Ingeniero
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Morale should just increase exp/wolf marks in a small % FOR THE ENTIRE PARTY. This way all the party gets the benefit if a single player has them, and makes it so all members would have them equipped as well (the more the better) and doesnt break the competitive game. This also helps new players to level faster on pvp. AND Helps people farm marks.

    And just mention it at the end of the fight so everyone is aware:
    You earned 300 wolf marks + 40 wolf marks from team morale. (as well as exp.)
    (2)

  9. #459
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Every point of Morale difference between attacker and target gives +1% chance of status resistance. This check happens separately after all hit checks and damage. Examples:

    1) Attacker has 10 Morale. Target has 10 Morale. Attacker casts Sleep, hit rate = 100%.

    2) Attacker has 5 Morale. Target has 10 Morale. Attacker casts Sleep, hit rate = 95%.

    3) Attacker has 12 Morale. Target has 10 Morale. Attacker casts Sleep, hit rate = 100%.

    4) Attacker has 5 Morale. Target has 10 Morale. Attacker uses Brutal Swing, the attack hits because Attacker has a high Accuracy; Defender takes damage; however, hit rate of Stun only = 95%.

    The amount of Morale on gear would need to be rebalanced to lower the range of possible differences-in-Morales from approaching 100 (i.e. people who have full PVP gear are completely immune to status effects from people who don't).

    Alternatively, replace the Morale +X stat with different status resistance stats, perhaps divided by gear slot (e.g. Heavy Resistance on Feet gear only, Stun Resistance on Head gear, etc.). This would also require rebalancing of values, since +40 Sleep Resistance is way too high. Also, please allow the effects of PVP materia ONLY (Cactuar Foot, Aurelia Kiss, etc.) to be active in PVP zones and disallow forbidden melds, just like current raid and lore tomestone gear.
    (0)

  10. #460
    Player
    FrodoR's Avatar
    Join Date
    Mar 2016
    Location
    Uldah
    Posts
    5
    Character
    Frodo Reppuli
    World
    Odin
    Main Class
    Ninja Lv 60
    Any Plans on fixing the Eso farming in feast? People intentionally losing in PvP just to farm tomes and it makes the pvp a mess.
    (0)

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