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  1. #421
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by NoelNoel View Post
    In all regards it would be better. The SMN burst is basically tri > fester > painflare > ED > deathflare, now that 3 of the skills in the combo have been significantly nerfed, how can you fail to see that restoring the potency and simply having the burst take a few more seconds to fully execute...
    The fact that you're making the burst take such a long time defeats the entire point of it being a burst. It's not that people couldn't react to a SMN burst (because realistically, it's actually one of the few that can be counterplayed with a well timed purify), but that it's relatively stronger with it's ease of use and lower effective cooldown.

    Quote Originally Posted by NoelNoel View Post
    You just assume that as ranged. As melee I purify a 12 sec bind if I see my healer can't help me simply because the next one will only be 6 sec and that SMNs hardly spend their time doing a bind lock.

    .
    Purify on it's own is an incredible cooldown. Unless your opening burst was contingent on getting it in sync with your team, a bind on a dps at worst prevents them from dpsing and would honestly be better off used for keeping your healer alive or removing something like full swing. Compared to sleep where the healer themselves can't do anything about it unless they/you use purify on them.
    (2)
    Last edited by RiceisNice; 03-24-2016 at 05:24 AM.
    ____________________

  2. #422
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Iagainsti View Post
    Hence, the "granted" in my original post. I'm not looking to debate, I'm just saying Paladins can and have a 7.5 second burst when the situation unfolds, and no one expects it when it drops you. That poor Monk didn't see it coming.
    This plays into it quite a bit as well. Most people would want to burn me at the stake for saying this, but sometimes I actually prefer it when my dps on Pld does not cause interrupts, because it allows me to creep up on someone with dmg.

    When one of my attacks interrupts a cast, the caster's knee jerk reaction is to automatically start running away from me so they have the freedom to cast. When my attacks don't cause interrupts, however, the caster often doesn't realize how much chip dmg I'm doing to them until it's too late. I''ve scored a lot of kills (especially on casters) simply because people underestimate how quickly a Pld burst cans stack up. That said, using that burst blows half of their party utility.

    Almost any decision a Pld makes is a trade off of some kind. I'd say the hardest part of playing that job in Feast/Fold is making good judgement calls, because every decision a Pld makes can, and often does, have just as many negative consequences as it does positive ones.
    (0)
    Last edited by Februs; 03-24-2016 at 05:48 AM.

  3. #423
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Februs View Post
    This plays into it quite a bit as well. Most people would want to burn me at the stake for saying this, but sometimes I actually prefer it when my dps on Pld does not cause interrupts, because it allows me to creep up on someone with dmg.
    This^ I love just swatting a random DPS and not using stuns until my Combo reaches Storm's Eye, Then I'm Mashing the Eff out of my controller in an attempt to make Full Swing and Brutal Swing go off simultaneously, Pop Berserk for that fifth stack Holmgang+Purify Double Fell Cleave Mythril Tempest Heavy Swing and Mercy Stroke xD looks a little something like this:

    (1)

  4. #424
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Hi, so when there will be fix for solo 4v4 pvp queue?
    So 90% will not be on bronze but spread more accross, ranks.

    50%+ winrate for silver rank and more is not suitable for solo queue.
    Also better MMR should be implemented.
    (0)

  5. #425
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    346
    Greetings,

    During the Japanese PvP stream "Adrenaline Rush TV," Yoshida explained that morale won't take effect inside of the Feast and that the dev. team is having trouble figuring out how they should move forward with the attribute. They also considered removing it entirely. The dev. team is continuing to look into it with thoughts such as making it so morale doesn't directly make players stronger, but does strengthen them in a different matter.

    That said, we would like to hear your comments and suggestions regarding morale so the dev. team can use them as reference.

    Also, we would like to gather any feedback you may have after trying out the changes made in Patch 3.25, so please be sure to send them in as well!
    (13)
    Tony "Zhexos" Caraway - Community Team

  6. #426
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Zhexos View Post
    Greetings
    Thanks! I'm glad to hear that this is something that is being looked into.

    Original application of Morale was gating for new players, and I understand why the Devs made it irrelevant. Options I've thought of(possibly broken though)

    1) Increases Potency/effects of PVP abilities Only.
    2) While not increasing damage, still increasing damage reduction from opponent player damage like original inception(make it left side gear only; drop from weapons)
    3) Have a scaling reward system similar to the Jumbo Cactpot ticket sales; set the lowest bonus at the amount of Morale an i180 accessory gives with the max being a full set of i205. the bonuses could be something like; ex. 34 Morale: 5% base HP increase. 134 Morale: Stuns/Sleeps/Binds increased by 1 sec. 200 Morale: PVP cooldowns decreased by 10 seconds. 300 Morale: PVP ability potencies increased by 50. Make the bonuses cumulative.
    4) Increase chance of Fenrir drop(ok that's a joke, I'm just out of ideas at the moment xD)


    If option 2 were applied, Interrupt HP standard would need to be lowered, say 10%. currently the damage threshold to interrupt casting is reserved for buffed hits, melee combo finishers at the moment, increased defense from morale would make it unattainable.

    Also, remove the 10 Lore/20 Eso win or lose, and implement 20 Lore/40 Eso for the winning team to avoid AFK PVP; Win/Loss pvp xp and wolf marks are fine where they are though.
    (4)
    Last edited by Iagainsti; 04-02-2016 at 02:12 AM.

  7. #427
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Zhexos View Post
    Also, we would like to gather any feedback you may have after trying out the changes made in Patch 3.25, so please be sure to send them in as well!
    Priority #1 needs to be doing something about these players who are joining feast - both solo and light party - and just completely forfeiting the match to farm tomes. It's horrible.

    Priority #2 should be enabling rewards in light party 4v4. It's a lot more fun to PvP with a premade, and it will be a shame if it doesn't get any attention due to the lack of rewards.

    Top of the wish list: merge all queues between the data centers.
    (3)

  8. #428
    Player
    DacienLxion's Avatar
    Join Date
    Sep 2014
    Location
    Odin PVP
    Posts
    105
    Character
    Dacien Darlett
    World
    Odin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Zhexos View Post
    we would like to gather any feedback you may have after trying out the changes made in Patch 3.25, so please be sure to send them in as well!
    #1 The 15% Damage from HP to get interrupt Should be changed and made lower like 5% as everyone is using Vitality Accesoiries, healers are not getting interrupted and are freecasting the whole time.
    #2 Do something about the CC from BLM/WHM as only atm games are being won by contstantly sleeping enemy players binding it's too long atm 15/7/3 Seconds for sleep and can only be purified once a 90 seconds.
    #3 Scholar needs a Buff as it still remains one of the useless healers without much peel and relies too much on Aether Flow stacks.
    #4 People are joining The Feast and just Afk /run around naked to earn Lore/Esoterics , it should be added to the winning team only to get tomes.
    (6)

  9. #429
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    During the Japanese PvP stream "Adrenalin Rush TV," Yoshida explained that morale won't take effect inside of the Feast and that the dev. team is having trouble figuring out how they should move forward with the attribute. They also considered removing it entirely. The dev. team is continuing to look into it with thoughts such as making it so morale doesn't directly make players stronger, but does strengthen them in a different matter.

    That said, we would like to hear your comments and suggestions regarding morale so the dev. team can use them as reference.

    Also, we would like to gather any feedback you may have after trying out the changes made in Patch 3.25, so please be sure to send them in as well!
    I like that it shows what class everyone is next to their name now..easier target picking for sure.
    (0)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  10. #430
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    If morale dont make you stronger, and even materia are inactive during matches, whats the sense of PVP gear? somehow pvp gear should be better for PVP than the PVE gear or playing pvp and making pvp points wont have any incentive...

    Just make separate games, one without morale and materia effects and one with Morale and materia effect for those who want to play that way or another... with different rewards for both to incentive playing one and maybe later the other option with morale and materia active.
    (1)

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