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  1. #391
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    So when the new ranking system for solo queue is comming as proposed?

    Unranked Win 25 / loose 0
    Bronze - win 25 / loose -7
    Silver - win 25 / loose -15
    Gold - win 25 / loose -20
    Platinum - win 25 / loose -25?
    Diamond - win 25 / loose -25?
    (0)

  2. #392
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    The Revised Player Ranking!!!!!!


    So say we break actions up into 3 categories; A column would be raw damage/ healing actions(Heavy Swing, Split Shot, Fire IV, Royal Authority etc.) B would be Defensive(Thrill of War, Hallowed Ground, Manawall) and C would be enfeeble, crowd control(Sleep, Full Swing, Head Graze) with each of these columns having a different variable attached to them. Now each time a player inputs those actions, it's recorded, so at the end of the match, that player, for ex. used 300 A, 140 B, and 90 C. Then take that data over a 100-1000 matches from multiple players in each role(Tank, melee, ranged, healer) still taking a win/loss factor as a smaller variable. Theoretically, depending on the class, theses numbers would increase over the course of the matches, and level off the closer you came to the 100-1000 match mark(let's call it the Iggy Curve ;D) and then this is where the win/loss ratio would become more of a defining factor, not at the beginning of how your rating is evaluated. Please point out any holes in this, or constructive critiques on how to improve it, but something like this would allow for a true individual player rating, and still allow new and vetted players alike to be queued together(saving queue times, showing new players how to pvp through example), and your rating wouldn't be hindered by something as silly as just whether it was a win or a loss.
    (0)

  3. #393
    Player
    Lewtz's Avatar
    Join Date
    Jun 2013
    Posts
    98
    Character
    Lewtz Nshootz
    World
    Exodus
    Main Class
    Archer Lv 80
    rip frontline que 2h +
    (0)

  4. #394
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Lewtz View Post
    rip frontline que 2h +
    It was a fun run while that lasted. I miss my fireworks v_v. Even so I still havent and wont queue for frontlines anymore.
    (0)

  5. #395
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Improvements in the feast I'd like to see:

    Solo 4v4 Rating : Pre rating matches -Before attaining a rating you do a series of matches to determine your starting place in the season. Based purely on W/L out of say 10 matches to decide where you start the season before you start getting rated.
    Rating based on your team versus the other team. 4 Bronze vs 3 unranked and 1 Bronze should not be a huge rating loss for the Bronze with no rank.
    Rewards based on server, If rewards are going to be so exclusive many people may opt out of the season as they know they'll never see the rewards. The rewards possibly may never even see their server. Some data centers have a huge PVP scene, some do not, a server wide reward system would function much better. Especially if this queue will be solo only relying partially on RNG to win.
    PVP Rank 25 required to participate in Rated solo matches.

    Premade 4v4 Rated: Not much is wrong with this, Rewards should be added, server based as well. Premade Diamond should give you a seed into a tournament that will give some form of reward as well to the top 1 /2/3 teams. Participation should be awarded with a Title or ring.
    PvP Rank 25 required to participate in Rated team matches.

    8v8: Not much to say about this mode, however "The Culling" now happens to quickly. The damage changes to heavy medal was enough, The culling should still happen a little later into the match, currently the culling happens not very long after both teams have finished preparation and begun to engage each other. Medical boxes are never used and should be changed in some way, perhaps the positioning in the lower ring is too far from the battle zone itself.

    Frontlines Roulette > PVP roulette : Add Feast 8v8 as an option box noting it can only be run in roulette with a maximum of two players, Increase level cap of Secure and Slaughter to level 60, 150 sync.

    Challenge log : Wolf Marks/1000 gil attained as well as PVP experience.

    Balances :

    Dark Knight : Tar Pit changed to > AoE Heavy 20%/AoE Slow 20%, Carnal Chill changed to > 10% Damage reduction/10% Spell/Skill speed reduction
    Casting : Repose/Sleep: Duration 15 > 10 seconds
    PVP Skills: malmsight and enliven changed, not sure how to change these skills in particular. Mana draw should only be on casting classes.
    Scholar: PVP Skill added, Aetherwall, Buffs can not be dispelled from self for 5 seconds, 10 seconds with trait. 180 s recast / 120 second recast

    I'm not done but I'm done for now.
    (1)

  6. #396
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'm incline to think Dark Knight can be "fixed" with one simple addition; Minus Strike.

    Essentially the reverse of Spirits Within or Essential Dignity; Lower the Dark Knights HP, the more damage it deals. That has some amazing synergy with other skills (Living Dead and Sole Survivor particularly) and plays perfectly to Dark Knights "strengths".

    Potentially very over powered, but in order to achieve that Dark Knight needs to put themselves (and their healer, who'll need to cure bomb/blow cooldowns to keep the Dark Knight alive) in a very bad place, which I think balances it out. I'm actually perfectly fine with Dark Knights lack of utility, my main concern is that its poor survivability/self-healing has zero pay-off. Something like Minus Strike adds a pay-off to how Dark Knight currently is, it transforms the Job from a weak tank with no utility, to a weak tank with no utility that might very well kill you if backed into a corner...

    By no means make it as powerful as Bravely Defaults version (because that would deal 14k damage...), but something that scales similar to Essential Dignity would be nice... I certainly wouldn't want to one hit anyone with Minus Strike, I'd just want it to augment my burst and stack with my existing skill set nicely; Ideally I'd want to drop into Walking Dead and have it facilitate enough burst to make a Sole Survivor + Mercy Stroke combo a thing of wonder... Used badly, Minus Strike would be a fart in the wind before you die, used well it could be amazing... The impact that could have on something like Feast would be much more interesting than just straight up giving the Job some utility, IMO...
    (0)

  7. #397
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nalien View Post
    snip.
    This would have too much synergy with Heavy Medal + Living Dead + Bloodbath/Mercy/Sole and would lead to a situation where you only have the DRK get medals to debuff themselves, Pop LD at enough stacks then Pop Bloodbath > Use Minus Strike , Carve and Spit , Tar Pit, Carnal Chill, DA SE combo + Low Blow + Mercy Stroke, for large burst as well as large self heals. Also since Walking Dead can be cleansed with purify the detriment of Walking Dead killing you isn't exactly as harsh in PVP.

    I wouldn't want to see an Inverse HP balance skill on a tank in this mode with Heavy Medal + Invulnerable cooldowns existing.
    (0)

  8. #398
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I really don't think it would be that powerful... I'd imagine something closer to a lone Fell Cleave, at which point it's something you can very easily heal through, and that doesn't even touch on how obvious a telegraph this kind of burst set up would be... It is something that would be very easy to just out right shut down...

    Then there's the aftermath... Do you really want a Dark Knight carrying all the medals based off a 5 minute cooldown in Living Dead? So the Dark Knight could burst one party member down with a Minus Strike burst and get enough healing to Purify Walking Dead... They're still a goner after that... Their coup de grace is spent and you're back to having a clear disadvantage in your tank selection - which, lets not forget, it going to impact whether you even pick up any medals in the first place.

    Honestly, if Warrior can have double Fell Cleave and plenty of utility/survivability to boot, Dark Knight can have its own inferior version... Dark Knight deserves the title of 3rd DPS far more than Warrior, and Minus Strike doesn't even really add that... Minus Strike would only really shine with Living Dead, that's the only situation you can sit on low HP and follow up with more burst to strike back. When Living Dead is on cooldown? Then it's just a last ditch heavy hitter (which, as with all last ditch moves in this game, will likely go on cooldown having done nothing) that can hopefully allow your team to get your medals back easily. You died using it, you can't follow it up with any additional burst... If you used it and didn't die? Either give that healer a commendation, or you certainly weren't at a HP threshold good enough to make the damage remotely noteworthy...
    (0)
    Last edited by Nalien; 03-23-2016 at 12:50 AM.

  9. #399
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nalien View Post
    snip.
    I would agree with you if the match times weren't so short. It makes say, taking a melee LB something you want to happen so you can minus strike.I just feel like it's not balanced enough with the way the system itself works. In a vacuum the ability would seem fine. But when you take into account mechanics like the culling, heavy medal, adrenaline crates, defense and offense crates, It just seems a bit imbalanced. Not to mention that inverse HP mechanics wouldn't work well with RNG healers. You could supposedly have a very strong skill, or you could minus strike right after a panic benediction,ED,lustrate.

    It opens up a lot of options for DRK but I feel like the options it opens aren't fixing the problem DRK has. It's just giving it one more burst skill they can use once a match maybe, However with heavy medal /Culling/and crates that might be enough to make it imbalanced near the late game of an already short match length. Dark Knight has a problem in its lack of ability to harass, it lacks the ability to lockdown a target like the other two tanks have, It lacks the self sustain the over two tanks have. A skill like minus strike would just further highlight these problems while not fixing anything except making it a stronger DPS.

    DRK needs more utility not another burst OGCD.

    Minus strike would always be a coin flip skill with no real value added to the job itself except giving it a comeback ability that may or may not even work. It would suffer the same issues Walking Dead has in PVE content. Possibly very strong in a premade, absolutely terrible in RNG solo queue. Probably almost unusable sometimes and other times may win you the match.
    (0)
    Last edited by Cynric; 03-23-2016 at 12:53 AM.

  10. #400
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Cynric View Post
    DRK needs more utility not another burst OGCD.
    I don't particularly want much utility on Dark Knight, I'd rather see it be fairly distinct from Paladin and Warrior in that regard. It's chase and interrupt ability were what had me enjoying the Job (prior to 3.22). Rather than another tank that can annoy people with some utility and is hard to kill, I'd rather have a tank that forgoes utility for DPS, and that you think twice about going in for the kill on - hence Minus Strike. OK Minus Strike alone probably wont solve that, but yeah... Play up the DPS and chase potential, rather than slapping some standard utility on it...

    Now that I think about it, having Fetter Ward might be a nice way to play up the chase aspect... Minus Strike might also work better as a stance, rather than a direct attack... Sort of like ammunition/Sword Oath...
    (0)
    Last edited by Nalien; 03-23-2016 at 01:15 AM.

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