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  1. #371
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aiurily View Post
    snip
    Depends on who you're running up on and what they have buff/debuff/utility wise. MCH has a lot of counterplay for it already.(One Ilm Punch,Wither,Slow,Somersault,Purify,Stun During burst,Sleep/Bind/Heavy >Run away,Knockbacks such as BRD pvp skill,fluid aura,shockwave,etc, LoS during burst >heal, well placed heal/esuna/shield)
    While MCH can burst really well it has enough of a telegraph that it can be avoided and requires a bit of setup to get all the way off. A smart player would be able to CC you if they saw you getting that close to them preparing for burst. Lots of jobs can even knock you out of your sweet spot range.

    Basically its just , Good MCH were already able to be this way, they just got more effective at it, but the weakness of being MCH is still there and most MCH players wont be able to take full advantage of this kind of change I think.
    (0)

  2. #372
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aiurily View Post
    buff to mch sorta makes them braindead lol

    can run up, load procs with rapid fire and then blow someone up at 100% dmg at anywhere below 15m range. sort of braindead (even though i'm the one doing it)
    Sorta, at least in my Burst rotation, my procs are all set up, and I just throw up GB to release that BtE+CS+GR+Rico+SS+CS combo, and spread the Feint till I can switch GB off again. The change, imo, just gives us MCH less to think about while we Burst(damn so busy pressing buttons and checking their HP bar, I didn't check my distance x/ ) and doesn't really change the way the class is played. A good change imo.
    (0)

  3. #373
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DxWings View Post
    Well 3.22 patch notes are up. I don't really care so much for the SMN nerfs; while I was looking forward to the WM and GB buff. But boy, did it took me by surprise. The damage penalty for BRDs and MCHs are only lifted while under WM and GB AND are within 15 yalms of the target. What if they get further outside of that 15 yalms while we're stuck casting? Dmg penalty is applied again? Then there's also LoS. What was the point? Who is gonna even turn on WM/GB and stat within 15 yalms anyways? I'm obviously not gonna stand within 10 yalms and start casting just to have a melee walk up to me to have a chance at killing me. Somebody enlighten me.
    Idk and im a MCH player myself. Plus standing still to proc, that's suicide to get ko'd when they come after you.
    (0)

  4. #374
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    At this point I'm not sure if they play their own game before making these decisions. It's like they'll nerf stuffs that got complained about the most.
    (0)

  5. #375
    Player
    Exira's Avatar
    Join Date
    May 2014
    Posts
    221
    Character
    Melania Trump
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Evangela View Post
    At this point I'm not sure if they play their own game before making these decisions. It's like they'll nerf stuffs that got complained about the most.
    Please expand on why you think smn didn't need nerfs. Or if you think they nerfed the wrong part. Elaborate and add something to the discussion
    (3)

  6. #376
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Exira View Post
    Please expand on why you think smn didn't need nerfs. Or if you think they nerfed the wrong part elaborate. Add something to the discussion
    I think taking a direct hatchet to SMN while ignoring the problems other classes have (drg auto-crit burst; ONE PUNCH MAN; scholar being hot garbage; drk being ???) is kind of strange.

    I don't even think SMN was the most overpowered class in Feast (I think that's either MNK, WHM or PLD), so it's strange that they were targeted first.
    (1)

  7. #377
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kyani View Post
    I think taking a direct hatchet to SMN while ignoring the problems other classes have (drg auto-crit burst; ONE PUNCH MAN; scholar being hot garbage; drk being ???) is kind of strange.

    I don't even think SMN was the most overpowered class in Feast (I think that's either MNK, WHM or PLD), so it's strange that they were targeted first.
    They mentioned that DRK and other adjustments are being made in 3.25. At the same time, none of what you said really detracts from the fact that summoners were still incredibly powerful compared to other range. Not to say that the other changes make any more sense (leaving sleep's duration untouched for example)
    (1)
    ____________________

  8. #378
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    How is monk overpowered? Cause they have the ability to remove a buff from a healer job that would still fall far behind the other 2 heals even if that buff was not removable?
    (7)

  9. #379
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    So, my input on how things are right now after these changes:

    As a tank, the changes to medals haven't done much. By increasing the damage taken by all classes, you've made it easier to kill DPS/Healers. If you really want to limit the number of medals the tanks are picking up, just put a cap on it.

    Regarding DRK... This job is really bad. Currently, DRK offers next to zero utility, which is even more important to tanks after the recent damage nerf. I'm not sure why you waited to make changes, but the only thing in my mind that can really justify this is that the changes involve core changes to the class that will also affect PVE. I hope this is the case because, being a true end game raiding DRK since it came out, I have to say the class is wonky.
    (0)
    Last edited by DWolfwood; 03-19-2016 at 01:30 AM.

  10. #380
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    I get it that they made changes to WM/GB to get more BRD/MCHs to use it more, but it's too much of a risk if they want ppl to get in close. It just going to make them a easier target imo, plus the latest changes for healer/caster it feels more of a waste if it's more difficult to interrupt w/o doing burst dmg. Even using it if a healer recovers, it felt worthless to use it against so it makes it want to go after a melee DPS more often on some matches i've played. Im just at a loss a bit playing as MCH cause I im not sure if I want to use GB throughout the match/s w/o taking a risk.
    (1)

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