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  1. #341
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Total dmg done per match doesn't mean very much, and nerfing a class because they spread their dot's doesn't make sense, teams shouldn't huddle so close together if they are worried about summoner spreading dots on them.

    Nerfing for the sake of lowering the total dmg done statistic is incredibly short sighted, it is completely normal in every game I've ever played, for dot classes to be very high on the dmg done list because of how the dynamics of dot's and spreading works.
    (0)

  2. #342
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    http://na.finalfantasyxiv.com/lodest...07c28477e3#bug

    Notes are up.

    Of note: SMN and MCH pets are going to be able to continue to interrupt as before until 3.25.

    I understand that you felt that something needed to be done, but.. what's the point of even pushing the changes live if half the ranged will be able to cheese interrupts and the other half won't?
    (0)

  3. #343
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    An issue wherein spellcasting is interrupted during PvP encounters even when damage dealt by pets is below the required amount.
    * This will be addressed in patch 3.25.
    Well that's stupid... Perhaps Dark Knight has just left me extremely salty, but wouldn't it have been better to leave this adjustment for 3.25 if it's got a glaring flaw like this? This change essentially makes Dark Knight complete and utter garbage, while being completely skipped over for half the ranged DPS...

    3.25 better be fucking amazing, or I don't think I'll be coming back to 4 on 4 - Solo at this point... I enjoyed Feast a lot, but this balancing and rating system are just destroying it...
    (0)
    Last edited by Nalien; 03-17-2016 at 03:31 PM.

  4. #344
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    72
    Well 3.22 patch notes are up. I don't really care so much for the SMN nerfs; while I was looking forward to the WM and GB buff. But boy, did it took me by surprise. The damage penalty for BRDs and MCHs are only lifted while under WM and GB AND are within 15 yalms of the target. What if they get further outside of that 15 yalms while we're stuck casting? Dmg penalty is applied again? Then there's also LoS. What was the point? Who is gonna even turn on WM/GB and stat within 15 yalms anyways? I'm obviously not gonna stand within 10 yalms and start casting just to have a melee walk up to me to have a chance at killing me. Somebody enlighten me.
    (0)

  5. #345
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    I don't really see why the GB/WM change is only within 15 yalms. Nor do I see why they rushed to patch in the spell interruption while pets can still interrupt casts via sic.

    They're adding an auto respawn function as well next patch. At least that was a good move to deal with certain exploits and players deciding to not res. Dunno how I feel about the SMN nerfs. Will have to see how that plays out tomorrow. No balances added for DRK means they'll be pretty meh.

    Overall doesn't really seem like they understand how to balance pvp.
    (0)

  6. #346
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,214
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DxWings View Post
    Well 3.22 patch notes are up. I don't really care so much for the SMN nerfs; while I was looking forward to the WM and GB buff. But boy, did it took me by surprise. The damage penalty for BRDs and MCHs are only lifted while under WM and GB AND are within 15 yalms of the target. What if they get further outside of that 15 yalms while we're stuck casting? Dmg penalty is applied again? Then there's also LoS. What was the point? Who is gonna even turn on WM/GB and stat within 15 yalms anyways? I'm obviously not gonna stand within 10 yalms and start casting just to have a melee walk up to me to have a chance at killing me. Somebody enlighten me.
    Oh? Thought they were getting rid of the 15 yalm thing altogether while you have WM and GB on, but when you don't have it on you'll get the penalty, or am I reading things wrong?
    Quote from Yoshida earlier today from tthe 3.2 PvP: Feast Game Mode Discussion Thread
    To address this issue, from patch 3.22, players under the effect of Wanderer’s Minuet or Gauss Barrel will not suffer damage penalties due to distance. However, please note that these penalties will still apply when these abilities are not in use.
    (0)
    Last edited by Hanayumi; 03-17-2016 at 03:53 PM. Reason: Found Quote!

  7. #347
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Cynric View Post
    No balances added for DRK means they'll be pretty meh.
    That's an understatement... I'd say this is the final nail in the coffin, but at this point it's more like the lunch break after the funeral...

    With one Stun and no Silence/Knock-Back, Dark Knight completely loses out with the interrupt changes. Thrill of War just got more utility, and Paladin can likely get Clemency off with even greater ease now... The increased damage from heavy medal just further highlights Dark Knights piss-poor survivability, too... I was fine with where Dark Knight was at currently, obviously I expected some adjustments, but this change just out right shits on the Job...
    (0)
    Last edited by Nalien; 03-17-2016 at 04:01 PM.

  8. #348
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    - About Ninjas.... I don't like how Duality, which is ninjas' burst, can be wasted if the next attack is a critical hit. I mean, which ninja has low critical rate? It's our job's main secondary stat. It's not fair for ninjas to have our burst functioning like this. Not just in PvP but it's bugging me in PvE content as well.

    - Another problem with Ninjas, The little cooldown after Kassatsu is not necessary at all. It slows us down from starting the mudra combinations and it messed up my mudra sometimes if I forgot about this cooldown.

    - For SMN, I think this job has been nerfed a lot already in the past. Sure they do high damages but they also have very low defense and have almost zero tool to survive. Swiftcast+Tri-bind seems to be their only hope but that's all they can do to not getting killed. If you want to nerf their attack abilities then you should reinstate their status alignment bonuses in their attacks such as Miasma II as well. Give them some tools to survive.

    - Melee DPS are kinda weak now since everybody can sprint. Trying to attack them while maintaining the melee range is a huge problem.

    - It's so damn difficult to kill someone in the Feast. It's boring.
    (0)
    Last edited by Evangela; 03-17-2016 at 04:29 PM.

  9. #349
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,214
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Hmm so im guessing "a reason" they changed heavy medal a bit is to kinda force tanks to well...tank, and to be honest im thinking Drk actually got the better end out of it. When heavy medal starts seeping in its going to force tanks into their stances and a decent drk will still have a pretty decent output in the long run. Now does that vastly help drk, not really, they still need a lot of help with CC/support compared to the other 2, but cant really say the got screwed over by this change.
    (0)

  10. #350
    Player
    konage's Avatar
    Join Date
    Oct 2013
    Posts
    80
    Character
    Devenu De'lune
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Hanayumi View Post
    Hmm so im guessing "a reason" they changed heavy medal a bit is to kinda force tanks to well...tank, and to be honest im thinking Drk actually got the better end out of it. When heavy medal starts seeping in its going to force tanks into their stances and a decent drk will still have a pretty decent output in the long run. Now does that vastly help drk, not really, they still need a lot of help with CC/support compared to the other 2, but cant really say the got screwed over by this change.
    It's a bad change. If your carrying 3 or more metals its pretty much a instant death. Seems like they just want people to LOLzerg without strats.
    (1)

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