
Originally Posted by
Zhexos
4 on 4 - Solo
I quit.
I enjoy the heck out of Feast, but 4 on 4 - Solo is just a f*cking waste of time and I really don't see any significant changes being ready for the first season...
Jobs
I can only talk for tanks, but Dark Knight is simply a liability and nothing more. Warrior has superior DPS, fairly beastly self heals and some utility to help support their party and/or lock enemies. Paladin has weak DPS, but phenomenal utility and support, even fairly nice self healing with the odd Clemency. Dark Knight offers nothing of value... It's DPS is generally outclassed by Warrior, it has no self healing worth mentioning, and it's support is just pathetic. It is a liability, if you have a Dark Knight in your party, everyone else in the party needs to pick up some slack, especially the healer. Warrior can take care of its self with Second Wind/Equilibrium/Thrill of War, Paladin can take care of the healer with Clemency. Dark Knight can do nothing. So not only do Paladin and Warrior offer more in the way of utility with things like Stun-lock, but they also free up the healer to focus on other things, where as if a Dark Knight gets attacked, they'll require their healers full attention. Was Dark Knight perhaps balanced with Grit in mind for PvP? Even if, Grit Souleater is (completely ruled out in my head until I have enough medal stacks, because losing Blood Weapon is cancer) pathetic when PvP is all about burst; That goes for healing as well, and Grit Souleater will do nothing, by the time I've gone through that combo I've taken more damage that it will ever hope to heal... Worst of all is Tar Pit, is that a joke?
Matchmaking
Why are people able to queue for ranked matches so easily? I've lost count of how many people I've seen in Feast who have no right queuing for ranked matches... They are, by their own admission, not very good... Yet here they are, queuing for a ranked mode where they'll be paired up with people who will lose their rating because their healer is new and doesn't know what PvP skills are... It's absurd... I'll take longer queues please... Lock ranked Feast behind, I don't know, attaining PvP Rank 20? Something... Force people who are new to do anything before letting them loose in ranked where they'll just ruin peoples experience... Please, when 3.25 hits, make us do the quest to unlock Feast again... Have it just unlock 8v8 and make it so you need to win at 8v8 before you're allowed anywhere near ranked... People should not be cutting their teeth in matches where their total lack of experience is going to negatively impact others ratings...
Rewards
First lets get this out the way; "per data center"? Why? I mean, I appreciate making them rare, but you really only want 6 of those furnishings in the world? Wouldn't it make far more sense to have it per server?
Now lets move onto tomestones... This has been a problem for a while, so it applies to more than just Feast (or it would, if Frontlines was at all relevant anymore)... I get why these are here, it's good incentive to try PvP, and it allows people to focus on PvP if they want to, without falling behind on PvE. Were there no tomestone rewards, part of my PvP time would instead be spent on capping Lore. It's good that this is here, but... Do you really need to reward losers with tomestones? This is simply not good. For anyone. It's reasonably bad for PvE (players who "earn" their gear effectively doing nothing) and it's terrible for PvP (players who queue "just for the tomestones"). There is nothing more infuriating than having worthless baggage on your team because PvP is an easy ticket to "earn" some tomestones. Make the tomestone rewards solely for the victor, it would be an extra reason for people to actively push to win and it would completely cut out the worthless individuals that I am sick of dealing with...
Rating
Overkill. I think that about sums it up... For solo, this is far too punishing... Isn't the fact that we need to win 3/5 to qualify for the next rank enough? I'd hope you don't even need feedback on this... You have all the player data... For pre-made, I imagine this is perfectly fine, if you lose there you know who to blame, you can deal with that. Solo? I have zero control over my party composition. I have zero control over whether they actually listen to me. I have zero control over their skill. It essentially becomes a coin flip... As such, progression in this means nothing... It isn't a matter of being skilled and reaching Diamond, it's a matter of being persistent and reaching Silver. If you're lucky. I don't even see the point in 4 on 4 - Solo anymore... And this is the mode you're putting rewards on? Rating has nothing to do with personal skill... You can be the best damned PvPer possible, but you're still stuck dealing with 3 random people who'll lock you at 500 for the rest of the month... That's partly a matchmaking issue, but still... Was it really necessary to essentially have +1 for a win and -1 for a loss? People are not going to advance with this system. They'll get frustrated, then they'll quit.
You know what I'd rather see? Solo and pre-made to be two entirely different things... Pre-made is about having your own little group and taking them to the top. Solo? That should be about Jobs... Register as a Job, raise your rating on that Job, and aim to be the best Derp Knight on the data center... The rewards practically write themselves (hint: PvP Relic Weapons)... You'd need to edit it so we register of course (and for pre-mades that could be great, who doesn't want a team name?), but it essentially allows the solo queue rating to be much more personal, rather than a simple win/lose thing. Losing can still be "punishing", but with rating being more personal because it's tied to Jobs now, you can effectively overcome that by just being good. Died lots? Obviously that's going to negatively impact your rating, regardless of whether your team won or not. Scored loads of kills? Same thing, that'll raise your rating, regardless of the overall outcome.
Honestly, for solo queues I'd actually be much more interested in seeing rankings by Job... It allows you to essentially base rating on personal stats (K/D/A), rather than victory rate... Heck, it doesn't even need to be limited to Feast in that regard... Something like a Mentor Roulette, perhaps? "<Job> Ranking Roulette", which could involve all forms of PvP (though Fold/Secure/Slaughter would need updating with LV60 and Assists), but with the same basic mechanic for passing qualifiers and so on.
Dark Knight
Just spit-balling here, I'd say the Job definitely needs some fine tuning, I'm likely to tired/frustrated to be making rational suggestions at this point though;
Make Dark Knights cross-class skills come from Gladiator and Lancer, rather than Marauder... That's even a PvE change I wanted, granted TP management is a lot better on the Job now... As far as PvP goes though, Feint would be a nice counter against healers, and Blood for Blood could help push the Jobs DPS, which given its abysmal utility should be exceptional... It would still be a liability, since Blood for Bloods thing is kinda going to have you needing more heals, but it at least has a solid pay off - more DPS.
Give Blood Weapon and Blood Price Dark Arts effects, which have them drain HP. Again, another change I want to see in general, not really PvP specific, but the Jobs horrendous self healing could do with being addressed...
Rework Tar Pit into an Aura effect; Somewhat similar to Collective Unconscious, except you retain the ability to move around and attack. Rather than a flat 150/180 potency attack, it becomes a DoT that drains HP. This would work nicely with Dark Knights chase ability (which is really the only thing it excels at) while potentially also being a worthwhile self heal... Seriously, Tar Pit is on a fairly long cooldown, who thought it was a good idea to have it return such low numbers, especially when Abyssal Drain can be spammed...
Give Dark Knight a new PvP skill, essentially something similar to Cover/Clemency. You take 20% of your HP and give it to an ally. Again, playing on the idea that Dark Knight requires more attention from their healer, but actually giving us a pay off... Whether that works as "Up to 20%" and if you don't have 20% you lose/heal less, or if it works like a Sole Survivor type heal I'll leave to someone else... It would stack nicely with Living Dead if it were the later...