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  1. #1
    Player
    EdgyLatinName's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Corvus Jack
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by NorthernLadMSP View Post
    Yawn . . . Pretty disappointed so far. Just like Wolves Den as far as being a punching bag if you're a healer or caster.
    Whats the matter fam? You don't like Wolves Den w/boxes?
    (1)

  2. #2
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    It's good enough imo. Not too long and LB not as fast growing as in frontline, which is good; glad it's not a LB fiesta. I've only tried 8 vs 8 though, dunno if I'll dive into the ranked stuff. It may sound kinda weird, but as much as I love PvP I'm not competitive by nature. I'll try and win any match I'm in sure, but I have no ambition of being best PvPer on server/center. Mainly due to RL and time and such. And seing how all matchups are more or less random, you must have a big chunk of luck as well as skill to reach the top. I can even see a mediocre(ish) player lucking it out by getting awesome teams again and again. It may have been better to base you score on performance (k/d/a damage heal etc).

    For instance, if your a dps you have to deal at a certain amount of dps, based on rank, to get any points. Too low and you'll lose points.
    (1)

  3. #3
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    346
    Greetings,

    Now that the Feast pre-season has kicked off, we'd like to collect as much feedback as possible so that we can relay it back to the dev. team before the first season begins. In order for us to collect accurate feedback, we ask that please include which mode your comment or suggestion is referring to, if applicable.
    • 8 on 8 - Matched Party
    • 4 on 4 - Solo
    • 4 on 4 - Light Party

    Also, rest assured that we're collecting all the different comments we've been seeing so far and will be forwarding them all accordingly.

    Thank you for assistance!
    (14)
    Tony "Zhexos" Caraway - Community Team

  4. #4
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    4 on 4 - Solo
    4 on 4 - Light Party

    Please do something about AST. I feel Nocturnal Sect should be disabled in 4 on 4 games, forcing AST to use Diurnal Sect would solve a lot of issues. If not that then just something should be done, AST currently feels like it outclasses the other healers.
    (6)
    Last edited by Calypsx; 03-11-2016 at 02:41 PM.

  5. #5
    Player
    Invalid_Name's Avatar
    Join Date
    Jun 2013
    Posts
    6
    Character
    Celie Lanverlais
    World
    Durandal
    Main Class
    Fisher Lv 82
    I'm not happy with the reward system as it is now.
    • Top Prize: Furnishing (One player per data center)
    • Top Ten: Body Gear (Ten players per data center)
    • Top Hundred: Head Gear (One hundred players per data center)

    Since a data center averages around 11 different servers, this is extremely limited. I'm ok with prizes for the top players, and I think adding incentive for players to keep playing so they can reach a high goal is good, but this is in the realm of being completely unrealistic. I originally assumed the rewards would be based on your tier at the end of the season. Given how many points you lose for losing a match, your tier seems like a decent indicator of how well you're doing. With how the system is now, its likely that you won't see a single person on your server with any of the rewards.

    To make it worse, I don't know how the ranking system actually works. Which one of these is ranked the highest? Someone with 100 games and a 100% win rate; someone with 1000 games and an 80% win rate; or someone with 5000 games and a 50% win rate? If the feast uses the same ranking system as frontlines, then its based purely off the number of wins, so its just a matter of which player decided to spend all day every day for a month or two grinding out matches. So in that case, Mr. 50% would be the winner even if its quite likely that Mr. 80% is the better player.

    Or maybe he isn't and just got lucky. If no one else is in the queue, will diamond tier players be matched up against bronze tier? If that happens, win trading is already confirmed and this system was broken before it started. I play on a Japanese server where everyone is in the same timezone. We get 5 minute 72 man frontline queues at night, but it won't happen at all in the morning. So if I convinced 7 other players to help me, we could all queue up for german only matches in the morning and we'd have no interference with trying to boost my win rate. People would have to deliberately try to sabotage this to prevent it from happening, and that kind of burden should not be on the players.

    A lot of players were upset that the reward system from PVP rankings was gutted and were encouraged to participate in the feast for new rewards, but with what we have now I think players will be demoralized before they even start participating. Theres more to PVP than just the rewards, but having those kind of goals and rewards is what keeps PVP active. I'm more likely to earn real money through something like a fighting game tournament than I am to obtain some digital item from the feast. I'm a fairly active participant in PVP so I'm worried that if I find this discouraging, what about the people who are more casual players than I am?

    Thats why I think making the item rewards based off your league to be a reasonable change. It gives players something to work towards and it adds content for more than .001% of the player base. This also gets rid of the problem with arranged teams not receiving any rewards. After all, if only 1 person per data center can receive the top prize, how can you reward a team of 4? S-E's solution was apparently to give no reward at all. I think giving active players something tangible to work towards is more important than prestige for an extremely limited number of players.
    (18)

  6. #6
    Player
    EdgyLatinName's Avatar
    Join Date
    Nov 2014
    Posts
    29
    Character
    Corvus Jack
    World
    Hyperion
    Main Class
    Marauder Lv 60
    User Invalid_Name made a great post.

    Pretty much sums up my feelings towards it.
    (2)

  7. #7
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Newer players who never PvP'd before are allowed to enter the 4v4 rated mode, giving the team a big disadvantage. I'd say the ranking system would help with this but it no longer matters anymore... Anyway to deal with this?
    (2)

  8. #8
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Now that the Feast pre-season has kicked off, we'd like to collect as much feedback as possible so that we can relay it back to the dev. team before the first season begins. In order for us to collect accurate feedback, we ask that please include which mode your comment or suggestion is referring to, if applicable.
    • 4 on 4 - Light Party
    !
    I have to ask why there are no Seasonal Rewards for Ranked Teams? The Feast is a very team-heavy based play mode, but players who form a team with their buddies are not rewarded for playing together, why is this? Can this be changed before rewards go out?
    (2)

  9. #9
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Now that the Feast pre-season has kicked off, we'd like to collect as much feedback as possible.
    Thank you for assistance!
    4 on 4 - Light Party Ranked should include seasonal rewards.

    As for the general PvP Feast mode, I'm loving it. I wish it was easier to see players who have a high metal count, and those who have a low metal count... In 8 on 8 matched party it can be pretty crazy trying to locate the target without using the score board.

    I also would love to have the ability to setup our own private matches.
    (3)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  10. #10
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    Now that the Feast pre-season has kicked off, we'd like to collect as much feedback as possible
    I think for all PvP modes it would be great if damage didn't interrupt cast times, but only slowed them down or delayed them. Skills that would stun, knock down, etc. would still cancel the cast, but trying to do any casting in PvP is very difficult.

    For example, if a spell takes 3 seconds to cast, hitting that person wouldn't cancel the cast ,but make it take 4 or 5 seconds, additional hits, would push it further, out to a set max.

    Anyway, thanks for your time and consideration.
    (0)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

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