It's good enough imo. Not too long and LB not as fast growing as in frontline, which is good; glad it's not a LB fiesta. I've only tried 8 vs 8 though, dunno if I'll dive into the ranked stuff. It may sound kinda weird, but as much as I love PvP I'm not competitive by nature. I'll try and win any match I'm in sure, but I have no ambition of being best PvPer on server/center. Mainly due to RL and time and such. And seing how all matchups are more or less random, you must have a big chunk of luck as well as skill to reach the top. I can even see a mediocre(ish) player lucking it out by getting awesome teams again and again. It may have been better to base you score on performance (k/d/a damage heal etc).
For instance, if your a dps you have to deal at a certain amount of dps, based on rank, to get any points. Too low and you'll lose points.
Greetings,
Now that the Feast pre-season has kicked off, we'd like to collect as much feedback as possible so that we can relay it back to the dev. team before the first season begins. In order for us to collect accurate feedback, we ask that please include which mode your comment or suggestion is referring to, if applicable.
- 8 on 8 - Matched Party
- 4 on 4 - Solo
- 4 on 4 - Light Party
Also, rest assured that we're collecting all the different comments we've been seeing so far and will be forwarding them all accordingly.
Thank you for assistance!
Tony "Zhexos" Caraway - Community Team
4 on 4 - Solo
4 on 4 - Light Party
Please do something about AST. I feel Nocturnal Sect should be disabled in 4 on 4 games, forcing AST to use Diurnal Sect would solve a lot of issues. If not that then just something should be done, AST currently feels like it outclasses the other healers.
Last edited by Calypsx; 03-11-2016 at 02:41 PM.
I'm not happy with the reward system as it is now.
- Top Prize: Furnishing (One player per data center)
- Top Ten: Body Gear (Ten players per data center)
- Top Hundred: Head Gear (One hundred players per data center)
Since a data center averages around 11 different servers, this is extremely limited. I'm ok with prizes for the top players, and I think adding incentive for players to keep playing so they can reach a high goal is good, but this is in the realm of being completely unrealistic. I originally assumed the rewards would be based on your tier at the end of the season. Given how many points you lose for losing a match, your tier seems like a decent indicator of how well you're doing. With how the system is now, its likely that you won't see a single person on your server with any of the rewards.
To make it worse, I don't know how the ranking system actually works. Which one of these is ranked the highest? Someone with 100 games and a 100% win rate; someone with 1000 games and an 80% win rate; or someone with 5000 games and a 50% win rate? If the feast uses the same ranking system as frontlines, then its based purely off the number of wins, so its just a matter of which player decided to spend all day every day for a month or two grinding out matches. So in that case, Mr. 50% would be the winner even if its quite likely that Mr. 80% is the better player.
Or maybe he isn't and just got lucky. If no one else is in the queue, will diamond tier players be matched up against bronze tier? If that happens, win trading is already confirmed and this system was broken before it started. I play on a Japanese server where everyone is in the same timezone. We get 5 minute 72 man frontline queues at night, but it won't happen at all in the morning. So if I convinced 7 other players to help me, we could all queue up for german only matches in the morning and we'd have no interference with trying to boost my win rate. People would have to deliberately try to sabotage this to prevent it from happening, and that kind of burden should not be on the players.
A lot of players were upset that the reward system from PVP rankings was gutted and were encouraged to participate in the feast for new rewards, but with what we have now I think players will be demoralized before they even start participating. Theres more to PVP than just the rewards, but having those kind of goals and rewards is what keeps PVP active. I'm more likely to earn real money through something like a fighting game tournament than I am to obtain some digital item from the feast. I'm a fairly active participant in PVP so I'm worried that if I find this discouraging, what about the people who are more casual players than I am?
Thats why I think making the item rewards based off your league to be a reasonable change. It gives players something to work towards and it adds content for more than .001% of the player base. This also gets rid of the problem with arranged teams not receiving any rewards. After all, if only 1 person per data center can receive the top prize, how can you reward a team of 4? S-E's solution was apparently to give no reward at all. I think giving active players something tangible to work towards is more important than prestige for an extremely limited number of players.
User Invalid_Name made a great post.
Pretty much sums up my feelings towards it.
Newer players who never PvP'd before are allowed to enter the 4v4 rated mode, giving the team a big disadvantage. I'd say the ranking system would help with this but it no longer matters anymore... Anyway to deal with this?
I have to ask why there are no Seasonal Rewards for Ranked Teams? The Feast is a very team-heavy based play mode, but players who form a team with their buddies are not rewarded for playing together, why is this? Can this be changed before rewards go out?Greetings,
Now that the Feast pre-season has kicked off, we'd like to collect as much feedback as possible so that we can relay it back to the dev. team before the first season begins. In order for us to collect accurate feedback, we ask that please include which mode your comment or suggestion is referring to, if applicable.!
- 4 on 4 - Light Party
4 on 4 - Light Party Ranked should include seasonal rewards.
As for the general PvP Feast mode, I'm loving it. I wish it was easier to see players who have a high metal count, and those who have a low metal count... In 8 on 8 matched party it can be pretty crazy trying to locate the target without using the score board.
I also would love to have the ability to setup our own private matches.![]()
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I think for all PvP modes it would be great if damage didn't interrupt cast times, but only slowed them down or delayed them. Skills that would stun, knock down, etc. would still cancel the cast, but trying to do any casting in PvP is very difficult.
For example, if a spell takes 3 seconds to cast, hitting that person wouldn't cancel the cast ,but make it take 4 or 5 seconds, additional hits, would push it further, out to a set max.
Anyway, thanks for your time and consideration.![]()
Work To Game on YouTube [Guides, and More]...
https://www.youtube.com/c/worktogamevideos
Host on AetheryteRadio... Boom City!
Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
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