Thank you Februs, that's also a lot of really helpful information. Some of it is confirming what I'm discovering through trial and error, some of it is new (like using Focus for a non-confusing marker), but all of it is making more sense of what started out as spaghetti chaos.


Glory Slash
I semi-gave up on using Glory Slash to purge buffs, because usually there's just too many on any one target and by the time Glory Slash goes off, it's sort-of a roulette whether it even removes the correct buff.

Glory Slash is excellent, however, for launching Healers out of range of their teammates, launching angry MDPS out of range of my teammates, or sending unfortunate BLMs to their doom in Seal Rock when they Ley Line on the edge of a cliff.


Role on the field and target choices
Overall, this is totally overwhelming, but the more I learn to observe and understand other classes and the current combat situation, the more useful I feel as PLD. At first it was just "Stuns for everyone!" and I still felt overwhelmed, but now I'm starting to learn when it's okay to not Stun and just patiently wait for the right moment to properly mess up someone's plans.

No matter what I do, though, I end a match thinking about ~50 things I forgot to check on or keep track of during the fight, and ~50 things I should have done differently.

It seems so simple at first, but checking at all times the scoreboard, all the enemy buffs, ally debuffs, enemy + ally positions, allied Healer LOS, enemy Healer distance/LOS, enemy tells/positions/behavior clues, who our DPS is focusing and when to step in and assist, etc etc ... oof. It's a lot.


I really like this, though. As a PvE Tank, PLD PvP makes sense to me now that the general idea has been explained. The methods are different, but I'm still trying to position carefully, protect everyone, rotate defenses, lock down threats, throw out support as opportunity allows, watch the field, generate massive Enmity in opponents, etc.

I also have immense appreciation for Healers and DPS, who somehow magically keep everyone alive and/or make someone die while I'm running around trying to do all this stuff.