I agree~ But I think you're understating the role of Blood Price and Blood Weapon. DRK loses a lot more than just 'some' MP, I think. Those skills are integral.

With DRK in PVP the emphasis on passive and conditional MP returns is an irreconcilable conflict of meta, I believe. The inability to store surplus Mana or Dark Arts buffs to ramp up for burst opportunities takes this issue further.

Mana Draw when traited would be on a 3 minute cool down. In contrast there are 60-90 second recast for resource recovery CDs like Reload/Wildfire, Infuriate, BotD, Aetherflow/Tri-Disaster, etc. Other jobs just need their CDs to align, or to perform their DPS optimal combos to refresh them like GL or BoTD once up. And again a full MP bar isn't exactly a surplus, you can eat all dat up quickly. Hence the low recast skills of Price/Weapon to compensate.

I agree Mana Draw would be excellent, but right now DRK has too much emphasis in Blood Price/Weapon, and it hurts not just in PVP but other scenarios as well. Mana Draw is a step in the right direction because it's moves away from Price/Weapon, and that is what DRK needs. Those 2 skills are too integral. This is part of the core I refer to, and it needs to be addressed not just in PVP but in open world Hunts, Unsync'd solo, and more. But I don't see this changing until we get the next gameplay rehaul... if at all.


I'm completely biased regarding DRK adjustments. I'm still wanting a blue flames buff more than anything... Don't care what the buff is, just as long as it's capable of 100% uptime and glorious blue flames.. and 100% uptime for Salted Earth - MP consuming like Shadow Flare, not a recast limited WS like Flaming Arrow..

I want to look fabulous.


There's so many different ways I can /rant on PVP DRK, I hope this communicated some frustrations coherently.