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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Februs View Post
    I agree that Drk's Mp management is definitely one of it's biggest set backs at the moment. There's no denying that they lack utility when compared to War and Pld, but insufficient mana cripples them to the point of uselessness. Mana draw would go a long way for this. The only other thing I'd probably like to see is Tar Pit adjusted to a ground based AoE that has a Bind, rather than a heavy. Their party utility would be fantastic, and their chase potential would serve the team, rather than just themselves.
    IDK about that, situations where that chasing potential works in my favor are usually situations where I want to kill someone as fast as possible, not Bind them and wait for my team to catch up... Waiting usually means their healer respawns and heals them... Bind would be more useful in other situations though, but I think I prefer a previous suggestion of effectively making Tar Pit reverse Mythril Tempest; Draws people in rather than pushing them out. Would have similar utility and make the Heavy slightly more valuable, since you're not only slowing people down, but pulling them away from where they want to be too... Plus interrupt potential...

    Quote Originally Posted by NoelNoel View Post
    DRK sacrificing their HP to give it to others would be too dangerous lol. Carnal Chill should be an AOE around the DRK with the range of medica for starters, atm it's too limited. Tar Pit binding instead of heavying sounds good too.
    Depends on how much HP is sacrificed, and have you seen Living Dead? Stupidly dangerous is kinda Dark Knights thing... Stacks nicely with Living Dead, now that I think about it...

    If I drop say 25% of my HP to heal someone, I don't see that as particularly dangerous... Tar Pit can easily heal that back, as can Sole Survivor... Tanks are rarely the focus of attention anyway, and if losing 25% makes me the center of attention? Good... Not only does that give my healer a breather (after I've presumably just healed them), but it also lets me get more of out of Blood Price and my defensive cooldowns which generally sit unused for most of the match...

    Also, no on changing Carnal Chill... That doubling up as ranged burst is too valuable... Heck, even if I was solely using it for the debuff, having it AoE around me seems more limited than being able to look at a Warrior half way across the map and go "That's a nice stack of Abandon you have there...", I've had far too many clutch kills/saves by tossing Carnal Chill out from a distance... Despite it's obvious weaknesses compared to what Paladin has, it's actually perfectly fine IMO...

    Quote Originally Posted by Nirokun View Post
    Make Syphon Strike deal damage with increased MP returned in PVP, with that increase dealt as damage to the target's MP.
    I've toyed around with the idea of Dark Arts Delirium damaging MP, it would be quite nice for Dark Knight to have something that pushes long encounters in their favor, since currently longer encounters are nothing but bad for a Dark Knight...
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    Last edited by Nalien; 05-17-2016 at 02:45 AM.