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  1. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by AdamZ View Post
    Disagree on WAR being easy, WAR def stance increases are Max HP and heals received, meaning it is depend on also having the healer heal you. Compared to a Pally which is a mitigation. Mitigation is much better, which is also what the dark kit offers. We also need to be in tank stance to use 2 of our top 3 defensive cooldowns, the other tanks do not have this issue.
    Warrior can switch easily was my point. As a Dark Knight, if I switch Grit on I can wave goodbye to my MP, and probably Dark Arts with it... Warrior can just switch to Defiance and pop Equilibrium, if I've been pushing damage there is a good chance I can't even switch Grit on... If I can, I can forget about doing any significant damage for the rest of the match, while Warrior can easily just switch to Deliverance, keep their stacks, and throw out damage before switching back to Defiance... Paladins Oaths cost MP as well IIRC, but Paladins MP use is infrequent at best, while MP is central to Dark Knights role...

    Quote Originally Posted by AdamZ View Post
    WAR only does well in feast as every 90 secs it get melee level burst, after that it's kit is very limited.
    I wouldn't call the rest of Warriors kit limited... Storm's Eye and Storm's Path, Holmgang, Thrill of War, Mythril Tempest... I've got Carnal Chill... Maybe Delirium, but that's no Storm's Path... It's a rare sight to see Reprisal triggered and be in a position where I can actually use it properly... Blind on Dark Arts Dark Passenger is nice, more so when I'm the focus and stacked with Dark Arts Dark Dance, but that just takes me right back to that MP problem...

    I don't usually like the idea of homogenizing Jobs, but now that I think about it, Dark Knight could do with a Thrill of War/Clemency equivalent at this point... Let me sacrifice my own HP to restore that of a party members or something... Other than MP concerns, I'd say that would "fix" the Job... It provides a solid piece of utility for Dark Knight, with a payoff (sacrificing HP) that can afford it something extra (probably a short cooldown, based on the rest of our cooldowns), while also having some nice synergy with Dark Knights other skills (specifically Tar Pit and Sole Survivor). Fits perfectly with what Yoshida said about Dark Knight previously, too;

    Quote Originally Posted by Naoki_Yoshida View Post
    These changes are intended to make dark knight function as a tank that can protect himself and his allies through debuffs and health absorption.
    We'd be protecting our allies with health absorption. I'm fine with having better chase/ranged potential in exchange for holding potential. I'm fine with Carnal Chills fairly weak (since it can be removed and does nothing to Limit Breaks) mitigation utility. Warrior has very weak mitigation, but I see that as payoff for its offensive capabilities. Where I see Dark Knight really lacking at this point is in healing party members, Paladin is amazing for that, and Warrior isn't bad. Dark Knight has nothing though... Could still maybe do with some more utility else where, but Manadraw/Dark Arts cost reduction and this would do the most for the Job IMO.

    Although, having said that, I loath the idea of having to contemplate where to spend AP again... Even if they just give me Manadraw I'll be feeling conflicted with that... Can we get Rank 100 already?
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    Last edited by Nalien; 05-17-2016 at 01:43 AM.