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  1. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I'd say Dark Knight is fine as it is, honestly... Paladin and Warrior have holding potential, Dark Knight has chasing potential... Plunge, Unmend, Dark Passenger, Carnal Chill, they all make Dark Knights much more powerful than the alternatives when hunting someone down... Holding people is arguably better, you're team can focus them down as well, but Stun resist and Purify are things...

    The biggest problem would seem to be that people suck at Dark Knight... Like I've said... Somewhere... MP management seems to be the biggest issue, although watching a few... Jesus Christ, some of you Dark Knights are really bad... Like, really bad... Why are you using Abyssal Drain and Unleash? I just... Well, can't imagine these people would be good at any Job... Beyond the really bad ones though, like I've said before, MP management is the main issue... Fail that, and your damage takes a nose dive... Grit could perhaps use some adjustment as well, given how easily it is for Paladin and Warrior to switch to defensive stances, while Dark Knight loses a lot of MP for Grit, both in switching it on and in losing Blood Weapon...

    Something as simple as having Manadraw would actually go a long way I think... I'd like to think I'm reasonably good with Dark Knight, given it's the only thing I Feast as, but MP still runs out all the same... Blood Price isn't particularly good in PvP, and Blood Weapon is less effective given how mobile fights are, Dark Knights MP recovery in PvP is lacking compared to PvE, and our MP drain is arguably greater in PvP given how burst heavy PvP is...
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    Last edited by Nalien; 05-16-2016 at 05:58 AM.