Quote Originally Posted by Nalien View Post
Well, I definitely want this now, it adds a lot more use to the Heavy effect as well since you'd be able to put more distance between people with a drag effect, absolutely amazing for mage LBs too...
Right, this is kind of why i want this with DRK. It goes from a job with no utility to a job where you can combo things with other aoe type jobs. That adds a great deal of value to DRK where it is otherwise at the bottom of the tank totem pole. And i think these kinds of mechanics, as i mentioned before, make for really fun and diverse gameplay whereas the current metagame is "i burst you, you burst me, now let's trade LB's" etc. It's pretty vanilla and unimaginative atm.

And the more of these kinds of mechanics you add to not just drk, but other jobs, the much stronger and healthier the game becomes. Instead of the game devolving to "target this guy all at once, use offensive/defensive buffs/lb's and see who wins" there is now an element of "ok that is an ability we have to now watch out for so we actually have to execute a proper gameplan, or we have to use our calculated judgment in order to win." To me that's the game that i really want to see played in feast.

If i wanna be picky i think a slightly bigger aoe is fine on the ability. The HP absorb is pretty useless and should be replaced with the black hole effect. I wouldn't mind them buffing it even a little bit more at the expense of a longer CD and essentially creating a job "ultimate" ability.

On that tangent, one thing i think the game might want to experiment with (and is something that would REALLY add to gameplay) is to either buff the signature long CD pvp abilities and turn them into "job ultimates." Additionally they could add new skills outright which would true job ultimates while getting rid of LB's, a change i would love to see happen.