Results -9 to 0 of 848

Dev. Posts

Threaded View

  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by kisada View Post
    yep. introducing skills with gameplay mechanics like these would add a lot of diversity and robustness to the game mode.
    Well, I definitely want this now, it adds a lot more use to the Heavy effect as well since you'd be able to put more distance between people with a drag effect, absolutely amazing for mage LBs too... Now I'm just wondering if SE can actually implement something like that... Void Arks first boss does something similar during one of the phases, so I guess there is a precedent for it, somewhat similar to Holmgang was well, although both those examples also lock people out of moving for a time to actually make the effect noticeable. I wonder how effective it would be on someone who is presumably still moving about... Might need a greater range of effect to be noticeable?

    Self healing is still somewhat of an issue though, considering both Paladin and Warrior are OK in that department and can heal other party members too, while Dark Knight can barely heal itself and do absolutely nothing for its party. A well placed Clemency or Thrill of War can really ruin your chances and Dark Knight just doesn't have anything remotely similar. I guess a draw-in Tar Pit on the melee to pull them off the healer, and Carnal Chill on the ranged might be worthwhile, but that still seems somewhat underwhelming.
    (0)
    Last edited by Nalien; 04-18-2016 at 07:00 AM.