Considering its the weekend and the season started, queues are pretty crap today. Figures that the first day I can legitimately sit down and pvp for a few hrs in the past 3 days I get these 15+ min queues.
Considering its the weekend and the season started, queues are pretty crap today. Figures that the first day I can legitimately sit down and pvp for a few hrs in the past 3 days I get these 15+ min queues.
No, I didn't forget that, lol. I'm guilty of taking 10 stacks myself because I feel more comfortable taking 10 instead of having 5 (and still having a risk of dying at this point) and having a DPS have 4 or higher. Now, truth be told, I usually only reach the point of having 10 stacks towards the last minute or so, so I still have all of my CDs saved (including HG) along with a LB to use. That on top of sprinting to buy us some time usually gives us a win.
If you have a competent healer, they can keep you up even at 10 stacks. I've seen it time after time again. However, if you have a healer that's new to PvP or The Feast in general, they're not going to be able to keep up with the damage because it will be unexpected to them, but yeah... When I get 10 stacks, I usually break away from the group (since they're probably still in the center) and go back to our base to hide there for as long as I can and don't come out unless they take the lead, and we're forced to push.
I have had people try to 1v1 me before at 10 stacks, but so far... Both the NIN and SMN that tried got owned, despite having no stacks at all, lol. Then again, it's kind of silly to try and take on a PLD 1v1 as a DPS, what with his stunlock, pacification, dots, and defensive cooldowns anyway...
EDIT: Also, it says the season will end when 3.35 rolls out, but what's the timetable on that? I heard 3 months, but that seems like kind of a long time, especially since 3.30 should be out within a month from now, I'd imagine.
Oh yeah I didn't mean that it's not possible to do it and do some nice action with that. But for example I just had a drk who jumped in melee with 10 stacks at 1min of the end. Like wth? If you want to take 10 stacks you need to perfectly know what you have to do, which is not the case in 99%.
Last edited by Nidelia; 04-17-2016 at 07:54 AM.
Oh yeah, that's especially dumb for two reasons:
A. DRK is ass in The Feast
B. WHERE ARE MY DEFENSIVE COOLDOWNS?!
lol
EDIT: Man, today has been a really bad day for me in The Feast. I won 2 matches, then lost 10 in a row because they kept putting me with the same new/inexperienced/noob players. Just a brief summary of how my matches went:
A. I ran into the #1 player on Primal multiple times and his team won every time we played (surprise surprise)
B. This new DRG player somehow kept getting into my party and he would never focus on the target I marked, thus splitting our DPS and causing us to lose since we couldn't kill anyone
C. I somehow managed to get partied up with the #1 player on Primal, buuuuuuuuut... Just when I thought our win was secure, I noticed we had that shitty DRG and of course, we lost
D. Ran into a BLM a few times that wanted to do their own thing the entire match and undermine my plan whenever he could, telling people to do something else, which undoubtedly caused confusion and we lost due to lack of coordination
E. Queued up with that same BLM who actually had a macro that would automatically apply a marker over the enemy's head he was attacking, which caused my marker to disappear or swap to a different enemy (between their healer, who I wanted us to kill, and the MNK, who he was only focusing on) and confused the other DPS, so we were never able to kill either target. Worst part about all of this though was he told me "it's just a macro, chill" after I told him to stop putting the marker on a different target...
F. I began noticing familiar names on enemy teams... After looking over the stream, it turns out that most of the people I was getting put up against were in the top 5 or 10 while 99% of my party members were in the top 50 or lower (this is while I have the #9 spot on Primal right now, but naturally... after today, that rank is gone for sure). Now, I'm not saying rank always determines skill here, but it's very disheartening when you're a silver that keeps getting paired up with unranked or bronze guys that don't know their ass from their elbow in PvP or how to play the game in general, so the matchmaking starts to feel a bit unfair at that point
G. On my 12th match, I got queued up with 7 other new players (not even bronze yet). I knew it was a bad sign when I had to tell them to grab the defense kit since everyone just ran by it. Unfortunately... It got worse. Our SMN had already picked up the offense kit, so he ran back to pick up the defense kit too, instead of letting one of the others get it. We lost our MNK and healer within the first few seconds, but hey... At least he survived for a little longer and that's good, right? Ugh...
Last edited by TetsuyaHikari; 04-17-2016 at 12:59 PM.
Yeah about F I feel that the df need still some polishing. I had a silver/silver/bronze/--- vs a bronze/---/---/--- when it was possible to do a silver/bronze/---/--- in each team.
Well in this case it was possible. :P
Welp, I'm finally done for the day. It was just as bad as I feared it would be though... I checked the rankings and despite going in at #9, I ended at rank #70. Honestly, it really sucks that you can't even tell if the top 10 players are actually skillful or if they're just incredibly lucky with queuing up for teams.
I hate that I can do everything possible in order to win and the randoms in my party screw me over by having their own "plan" and don't coordinate with the rest of us, so we end up losing. Look, I don't mind losing if the other team is just flatout better than us. I can handle that. What I can't handle is only winning like 7 matches, but losing over 20 (14 of which were in a row) because of your shitty matchmaking system. When I was playing this morning, trying to claw my way back out of bronze (currently stopped at 407 points though because I need some sleep), I kept getting these guys that hadn't even reached bronze yet, while I noticed some familiar names on the opposing team and sure enough... I checked the rankings later and found out two of the players were in the top 5.
Ya know, it would be nice if you put them on my team for a change =3=
EDIT: Oh and look, it seems my bad luck has followed me to the forum. This is the 666th post in the thread. It just keeps getting better and better.
So can I rant about Dark Knight again yet?
Because this isn't good enough. The self heal on Tar Pit, I mean. It still doesn't function like that, why? Because it's a drain, it converts damage dealt into HP, which means its a self heal that can be entirely blocked. In an ideal situation, it heals ~1k per target, and some smart placement can usually result in that meaning 3k (more if boxes/pets are involved). Since it's a drain though, a shield can completely and utterly derail that. You need a self heal in an emergency, if you have to worry about clearing everyones shield first (and if you're against a Astrologian just say goodnight) then it's not going to do anything in time. Tar Pit isn't a self-preservation technique, it's an additional piece of burst (a nice one at that), the healing effect continues to be meaningless though. It's nice when you can get 4k HP out of it, but that is almost certainly never going to be when you need it...
You cannot block Clemency (though you can prevent it going off). You cannot block Equilibrium or Second Wind. You can block all of Dark Knights "self-preservation techniques", and while you can Stun/Silence Clemency (and technically Equilibrium/Second Wind, though if we're going down that path you can stun lock a Dark Knight to keep them doing anything...), Dark Knight loses a cooldown/MP on techniques which can do nothing if blocked by a shield. It's a really shitty deal for a Job that's already in a shitty place... Can we adjust how shields and drain effects interact? If I deal X damage and that's absorbed by someones shield, OK I dealt 0 damage to that person, but I still dealt X damage to their shield, no? Shouldn't I still get a return on that? Health absorption is just a really shitty mechanic for how this game currently works...
Also, despite what I said previously, that Dark Arts change does result in greater MP drain. I can fit a Dark Arts Dark Passenger into my burst now, without it costing me a Dark Arts Souleater/Carve and Spit due to the recast. As such, MP is an issue. Either give me Manadraw instead of Enliven, or reduce the cost of most/all of Dark Knights stuff in PvP. Our DPS is entirely dependent on that MP pool, and Blood Price is almost completely worthless in PvP. Either reduce the cost of Dark Arts or give me some better form of MP recovery.
I'm also going to default back to a previous suggestion, because while the Carnal Chill adjustment is wonderful, I still don't think that's enough support when compared to what Paladin and Warrior have to offer... Let me spend 20% of my HP to restore a party members HP, perhaps with the additional effect of a Vengeance style buff for whoever I heal? That way I can help out my healer and hopefully draw attention away from them. Doesn't have to be a Vengeance style buff if we're serious about that "support through debuffs" concept, could heal a target and do an AoE debuff on targets around them, or inflict a debuff on anyone who hits them for a brief period. I can't see this being too problematic, Warrior has Thrill of War and Paladin has Clemency, both of which heal themselves and others, this would heal someone and do something extra at the cost of my HP.
I think I mentioned this earlier, but didn't really elaborate on it, but change Parry (and Block?) too. I know a general change is coming to that eventually anyway, but given how hectic PvP is compared to PvE, it isn't really possible to rely on Parry at all given you need to be facing the target attacking you. As such, remove that for PvP. Let us Parry attacks from our rear or flank. Then Reprisal and Low Blows might see some use, and I'm sticking to that "Let Reprisal and Low Blows trigger from dodges as well" suggestion. Ether that or change Dark Arts Dark Dance to "100% chance to Parry next attack", because even though I'd rather dodge, with how Reprisal and Low Blows work currently, I'd rather Parry. A 15s Blind and 20s +20% Evasion is a nice combo, just a shame Reprisal and Low Blows are tied solely to Parry when I have a fairly nice dodge rate...
Last edited by Nalien; 04-17-2016 at 10:10 PM.
drk still definitely needs adjustments. just no utility at all.
i've always thought that tar pit should be given a vacuum/black hole type ability instead of the HP drain. it would make it actually useful in pvp instead of what more or less is the bottom tier tank.
|
![]() |
![]() |
![]() |
|