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  1. #11
    Player
    xTysonx's Avatar
    Join Date
    Jul 2015
    Posts
    43
    Character
    Fenrisulfr Dazkar
    World
    Malboro
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Nalien View Post
    Just another reason I'd prefer Job based rankings, really...

    I can see an argument against making individual performance more of a factor for rating with the current system, because then some Jobs have very clear advantages; Tanks die less, DoT heavy Jobs can inflate damage dealt if that's a factor, etc. If it's <Job> versus <Job> though? Then that doesn't matter. Not only can individual performance be more of a factor, but it can be tailored to specific Jobs (tanks losing more rating per death, for example, since they're shouldn't really die all that much). Tanks reach Diamond more easily? Who cares, if you're a Bard you're not competing against them for #1, you're competing against all the other Bards.

    It kind of dusts away balancing issues, too... Dark Knight still sucks? So what, I'm competing against other Dark Knights with the same tool set, if anything I'd be glad since that means less competition... I mean I'd still want Jobs to be balanced, and the final result should still be a factor (just not the sole factor), but it's less of an issue when you're competing against others with the same Job, rather than your entire data center... The only real issue is how they'd handle rewards... Top 100 Dark Knights, when I doubt that many play Dark Knight in PvP per data center? Yeah... I mean the rewards are dumb anyway, a trophy for #1? If ever there was time for a participation award, it was here... IDK why the trophy isn't for the top 100, gear for top 10 and crown for the #1... We can show off the gear in PvP, that should be the exclusive reward, not some furnishing most probably can't do anything with anyway...
    I can see pros and cons to this, for example, take the avg kills/dmg taken/healers of every class and gain/lose points in comparison to that total avg, however, the flaw to this would be matches that are unusually short (facerolls) or matches where the timer runs out meaning there is still some inconsistency.

    I'm neutral to the current rewards, I'd rather everyone get something flashy and noticeable for putting dedication to the mode (the clothes) rather than some cheap joke prize as an accessory/earrings, but at the same time a trophy hardly anyone will see is a gimped prize as well and the crown look to similar to other achievement crowns and only really there to brag.

    I'd rather they make a basic outfit starting off (bronze) that you trade in for a more ornate/detailed version each tier (ex bronze->silver) and the seasonal reward the fancy/glowing/bragging rights kinda outfit or hell even a exclusive mount you can only get from winning seasonal.

    I really want to like the feast, but I can't see it as the e-sport SE wants it to be, the balance is too focused on the holy trinity (tank/dps/heals) relying on each other and all it takes is one death for the team to fall apart majority of the time and I frankly have to agree with a previous post you made about them just focusing on bringing Frontlines back from the dead. SE had another old game named Fantasy Earth Zero (google it) with alot of neat concepts that would synergize well in Seal Rock and the GC system. I got my Feast Mount well before season, ignored feast, and frankly the only reason I have to continue playing it is maintaining top 100, the headsmashing to aim for 1st is just too much effort and stress.
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    Last edited by xTysonx; 04-16-2016 at 06:10 AM.