The changes on casting interrupts seem right (IMO) as a Tank...

What I would like to see is the damage slows the caster's cast... For example, if hitting the caster, and they are casting a 2 second cast, you could make it take 2.5 seconds, 3, 4... etc... There would be some cut off, so that you couldn't hit them until you stun, or something like that, but a half second or more could make a big different in battle flow.

Thanks for your time and consideration.