Quote Originally Posted by Eul View Post
Anyone know what this mean? Also the calculation if possible
Before the damage needed to be done would have been determine off of % of HP. So if a healer/caster was wearing fending right side they would be sitting at 13K HP ish. Therefore you would need to do 1,950 damage to interrupt a cast. Now it is based off Ilvl assumed HP, i.e. casters actually wearing healing/casting right side pieces. They sit at around 9,500 HP at this, so you need to do 1,425 damage to interrupt no matter what their actual HP is sitting at. Note that before the patch if you had a healer/caster in there normal right side pieces (i.e. 9500 HP) you would need the same damage for interrupt, so this would not change anything.

The purpose was to not allow for the inflation of the interrupt threshold needed by using fending pieces.