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  1. #1
    Player
    Jimjo's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomisa
    Posts
    66
    Character
    Jimjo Cetra
    World
    Odin
    Main Class
    Marauder Lv 70
    So... with a few games in today for the season here is my verdict on Feast Solo Que at the moment:

    All the changes that were added are decent. Good Job on that part Square Enix.

    Still I dont feel it. This mode is won by the better healer in 85 % of all the matches. The best way to ensure winning in Solo Que is being an exceptional healer. Being a good DD or Tank on the other hand is nice, but wont influence the outcome of the match as drastically.

    At the end of the season I think the top Solo Que players will mostly be healers for that reason.

    Suggestion: Maybe try to break the rankings up per Job so we dont have the best player per datacenter, but the best player in a specific Job per Datacenter.
    (0)
    Die deutschsprachige Freie Gesellschaft Persistence <<PST>> sucht nach Mitspielern. Bei Interesse meldet Euch im Spiel per /tell Jimjo Cetra.
    Weitere Infos auch unter:
    http://persistence.clansweb.com/

  2. #2
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Jimjo View Post
    Suggestion: Maybe try to break the rankings up per Job so we dont have the best player per datacenter, but the best player in a specific Job per Datacenter.
    Yep, been suggesting that for a while now. Not only does it provide more opportunities for rewards, as well as better rewards (Job specific ones, as nice as the gear shown was, it doesn't really fit some Jobs, and I'd much rather see PvP Relics anyway), but it also has a positive impact on Job meta. Doubt it would be too noticeable, but hopefully we'd see a better spread of Jobs, rather than people jumping on the current popular bandwagon, since that just provides more competition for that number 1 spot... Much more balanced way to handle rewards IMO, having different roles compete is just going to make the most important role (Healer) rule the top spot...

    Making it Job based rather than Feast based also allows them to open the ranking up to all forms of PvP... That's just out right better for PvP, rather than queuing for Feast to up your ranking, we could instead have a proper PvP Roulette that makes the Fold, Secure, Slaughter, Seize and Feast relevant... All they'd need to do is standardize everything to have the same scoreboard (add Assists etc.) and rebalance the old stuff to Lv60 and possibly include new mechanics... I think that would be much better for PvP in the long run, frankly I'm sick of this flavour of the month PvP mode crap, have been since Slaughter...
    (3)

  3. #3
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Nalien View Post
    snip.
    Yeah that'd be a good idea, I'm kind of tired of when one pvp comes out the other ones become basically unplayable due to extremely long queue times. I have a lot of achievements from secure I'm basically almost finished with but it'd be a pain trying to queue those up. Maybe they'll do something like this, they've been kind of listening to us so here's hope. But I definitely don't expect it to happen
    (1)

  4. #4
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Jimjo View Post
    Still I dont feel it. This mode is won by the better healer in 85 % of all the matches. The best way to ensure winning in Solo Que is being an exceptional healer. Being a good DD or Tank on the other hand is nice, but wont influence the outcome of the match as drastically.

    At the end of the season I think the top Solo Que players will mostly be healers for that reason.

    Suggestion: Maybe try to break the rankings up per Job so we dont have the best player per datacenter, but the best player in a specific Job per Datacenter.
    From a healer's POV, no, not really.
    If you get paired up with DDs that can't dps you won't get any coins, no matter how good your healing is. On the other hand I've seen many times ppl getting KO'd in <1sec, and some matches end in <1min. Surely you can delay a KO by spamming everything you have but you still hope that your team does more damage before you run out of MP.

    I'm all for more rewards though.

    P.S. Finally ended that Bronze life.
    (4)

  5. #5
    Player
    xTysonx's Avatar
    Join Date
    Jul 2015
    Posts
    43
    Character
    Fenrisulfr Dazkar
    World
    Malboro
    Main Class
    Machinist Lv 60
    I just wanna make this post in case SE reads over it that I would also prefer a Job-based ranking system for solo ranking (you can even color the coats red/green/blue depending on role) because as I stated in a previous post, the Feast balance is too highly dependent on the holy trinity (dps,heal,tank) synergizing and the current solo ranking que is frustratingly more difficult to communicate and have synergy with 3 random people compared to an organized 4v4 light party.
    (2)
    Last edited by xTysonx; 04-16-2016 at 07:18 AM.