Page 58 of 84 FirstFirst ... 8 48 56 57 58 59 60 68 ... LastLast
Results 571 to 580 of 836
  1. #571
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    326
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    YOSHIDA:- YOU FORGOT THE MOST IMPORTANT ONE:

    ALLOW US TO SAVE THE PVP SKILL SET FOR EACH JOB!!!!!!!!!!

    I had to caps cause I'm so pissed off.
    (1)

  2. #572
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RiceisNice View Post
    Popping 8 oGCDs is nowhere near instantaneous, nor would anyone stay at 50% hp for that long, one way or another.
    Petite Poutine> [...] letting you launch an attack almost every second when in GL3.

    The point I'm making is that MNKs are more than well equipped to utterly destroy in Feast 4v4 light even if it doesn't apply useful resistance debuffs to synergize with the team. Falz tries to make it look like MNKs are worthless now that they can't directly counter SMN/SCH even though MNKs are everywhere in party queues. Melee DPSes are pretty much on par with each other with MNK being just slightly better because of the amount of off global damage cooldowns they have and the slow from Somersault in my opinion.

    Quote Originally Posted by FudoMyoo View Post
    YOSHIDA:- YOU FORGOT THE MOST IMPORTANT ONE:

    ALLOW US TO SAVE THE PVP SKILL SET FOR EACH JOB!!!!!!!!!!

    I had to caps cause I'm so pissed off.
    Yes this. I'm pretty sure Yoshi said we would be able to have a pvp point allocation loadout per job in a previous letter.
    (0)
    Last edited by Petite; 04-09-2016 at 05:26 PM.

  3. #573
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    PVP thought for today:

    Can we get a 30 second warning before the round ends like the 30 minute warning for duties? I'm kind of busy with killing people to realize we're almost out of time and a hail mary play may work better than a more defensive one (or vice versa, if my solo queue team manages to be winning).
    (0)

  4. #574
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Ok so it took 385 matches, but I finally did run into a Ninja that tried to hide with medals to win. Our dps consisted of DRG and BLM so we had no way of detecting him and he remained hidden for like half the match. While it was certainly funny beating down his smn and ast teammates repeatedly since the match effectively became 4 on 3 its still dumb to have the possibility that we can lose a match via this lame tactic. We were lucky that someone's AoE (idk if it was blm, war or my gierskogul that through some sheer miracle hit him) forced him out of hide with under a minute left in the match and therefore were able to quickly finish him off since he had 9 stacks to win but um yeah SE needs to disable that hide nonsense in Feast if ppl are actually gonna try to cheese it that way.
    (1)
    Last edited by Dimitrii; 04-09-2016 at 04:26 PM.

  5. #575
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dimitrii View Post
    SE needs to disable that hide nonsense in Feast if ppl are actually gonna try to cheese it that way.
    Removing Hide would be overkill. They could put Hide on a minute cooldown after unstealthing and make the stealth duration 30 seconds. Or make it so you can't stealth with 3 or more Heavy Metal stacks.
    (0)
    Last edited by Petite; 04-09-2016 at 05:28 PM.

  6. #576
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Petite View Post
    Removing Hide would be overkill. They could put Hide on a minute cooldown after unstealthing and make the stealth duration 30 seconds. Or make it so you can't stealth with 3 or more Heavy Metal stacks.
    This is a good point and I like the second suggestion it sounds like a nice idea to implement since it would still allow them to use trick attack at the start of skirmishes but not hide with an abundance of medals. However is there a specific reason as to why choose to lock it at 3 stacks that im not thinking of or was that number arbitrary? Cause I'd take ur suggestion except go a little further and say if you have heavy medal debuff period you cannot utilize hide.
    (0)

  7. #577
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dimitrii View Post
    This is a good point and I like the second suggestion it sounds like a nice idea to implement since it would still allow them to use trick attack at the start of skirmishes but not hide with an abundance of medals. However is there a specific reason as to why choose to lock it at 3 stacks that im not thinking of or was that number arbitrary? Cause I'd take ur suggestion except go a little further and say if you have heavy medal debuff period you cannot utilize hide.
    I just threw this idea on the spot so yes, the number of stacks its arbitrary. Stopped at 3 because its not a deal breaker if someone decides to hide away with 3.

    And yea you're right about the timer. BRD/MCH/enemy NIN could spot you easier with Detect because you'd have to rush to get in position. Worse, they could turn tails and run back to their base to stall.
    (0)

  8. #578
    Player
    Lorielle's Avatar
    Join Date
    Sep 2013
    Posts
    537
    Character
    Lorielle Kurayami
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Or you know..Since you're engaged in the instance, you can..I dunno..Make it so Hide doesn't work anymore once you engage the first time? >_> It's not like removing Hide is detrimental to a Ninja's toolkit. You barely use it in PVE for obvious reasons. It was only doable in 72/24 groups because the area was big enough for it and it was 3 groups versus just two.
    (0)

  9. #579
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Petite View Post
    Petite Poutine> [...] letting you launch an attack almost every second when in GL3.

    The point I'm making is that MNKs are more than well equipped to utterly destroy in Feast 4v4 light even if it doesn't apply useful resistance debuffs to synergize with the team. Falz tries to make it look like MNKs are worthless now that they can't directly counter SMN/SCH even though MNKs are everywhere in party queues. Melee DPSes are pretty much on par with each other with MNK being just slightly better because of the amount of off global damage cooldowns they have and the slow from Somersault in my opinion.
    I'm not arguing that monk is weaker per say, but it's a bit misleading when you're pointing out that they have 8 oGCDs (which isn't instantaneous as I mentioned) and it's execution speed is irrelevant to their GCD. Making a pvp-oriented skill useless in pvp is a stupid change for the sake of balance when there can be other areas that can be addressed (such as making SCH not so contingent on aetherflow for healing performance in pvp. I'm not saying they need to be buffed again, but something like somersault shouldn't have been buffed to begin with (which esperated something like OIP affecting aetherflow, which in all honesty, a SMN can counter play, but SCH doesn't have that luxury)

    Quote Originally Posted by Dimitrii View Post
    This is a good point and I like the second suggestion it sounds like a nice idea to implement since it would still allow them to use trick attack at the start of skirmishes but not hide with an abundance of medals. However is there a specific reason as to why choose to lock it at 3 stacks that im not thinking of or was that number arbitrary? Cause I'd take ur suggestion except go a little further and say if you have heavy medal debuff period you cannot utilize hide.
    It should be to the point where you cant stealth with heavy medal. 150 (75 dropped) medal on a single person is still a hefty amount amount. Even if oyu were to keep the NIN out of play, it's not going to make it any easier for the other team to actually kill anyone because they'd still have a healer and tank, stalling would still be feasible.

    Even with detection trying to find a stealth NIN is very unlikely due to the size of the arena and the cooldown on detect (as well as the general lack of non-targetted aoes)
    (0)
    Last edited by RiceisNice; 04-09-2016 at 11:08 PM.
    ____________________

  10. #580
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I wish they'd change Hide in general... Complete invisibility is just a lame stealth mechanic, more so when it doesn't work on a single damn thing post-50...

    Personally, I'd rework the entire mechanic, though that's a lot of work for a single Jobs mechanic... Still;

    Swap Hide and Malmsight.
    Malmsight is now a PvE skill that displays, and reduces, enemy lines of sight/etc., effectively allowing you to sneak past things with "skill". Sound aggro is handled like it was in 1.0, moving slowly lets you sneak past. Pretty much useless in PvP (like it currently is) like Provoke et al.
    Hide is now a PvP skill, and does much the same thing, though only temporarily. Possibly allowed to be used mid-combat as well, since it's a PvP skill now (so we don't need to worry about the PvE balance of that) and while that might seem overpowered, there are hard counters for Hide anyway and the short duration means all that really does is perhaps let a Ninja pop Hide and follow up instantly with Sneak/Trick Attack, freeing up a Ninjutsu.
    Attacking while undetected (Malmsight/Hide is up) now grants a status effect similar to Suiton, effectively allowing you to sneak up on an enemy, attack and get that status effect, and still use Sneak Attack (not required if LoS is such that you can get the frontal bonus without being detected).

    Then you have a situation where the PvE skill actually lets you feel like a Ninja, running around undetected because you're awesome and can avoid all those cones of vision/etc., slowing down only to sneak past hearing range... I'd find that much more entertaining for PvE, and much more balanced for PvP... Can probably achieve exactly the same thing by just giving Hide a duration in PvP and leaving it at that, though... Which is a shame, because Malmsight is an utter waste of code and Hide is utterly worthless in PvE these days... Heck, it was always worthless because none of this game was made with stealth in mind... Could sneak off and open chests in Darkhold but take a year doing it because of the movement speed, that was about it... Meh... Save a few quests specifically built around Hide, it never had a purpose with how cookie cutter dungeons and raids are in this game...
    (0)
    Last edited by Nalien; 04-09-2016 at 11:15 PM.

Page 58 of 84 FirstFirst ... 8 48 56 57 58 59 60 68 ... LastLast