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  1. #1
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by RiceisNice View Post
    Empyreal barrage is 660, farshot is 240, you have sidewinder for 250, and bloodletter for 150. That's 1300 with a setup that requires 2 DoTs and all instant casts.

    I don't think you know how MCH works, because some of the things you're saying doesn't add up, specifically gauss round. All rapid fire does is make your weaponskill casts instant and reduces GCD to 1 second, not triple anything like barrage does.
    Believe Farshot is 170 and Enhanced Farshot II makes it 200 not 240, unless what I am reading is dated.

    Was assuming an instant skill could hit 3 times in one GCD, i.e. get 3 hits off in 2.5 seconds, on Rapid Fire. Not the same as Bards directly but damage output/result is similar. Rapid Fire period damage to 580 from 660 I noted (assuming split, slug clean, with ammo). Correct that I nerf'ed hard on Gauss Round. Don't claim to be a Mech expert by any means.
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  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AdamZ View Post
    Believe Farshot is 170 and Enhanced Farshot II makes it 200 not 240, unless what I am reading is dated.

    Was assuming an instant skill could hit 3 times in one GCD, i.e. get 3 hits off in 2.5 seconds, on Rapid Fire. Not the same as Bards directly but damage output/result is similar. Rapid Fire period damage to 580 from 660 I noted (assuming split, slug clean, with ammo). Correct that I nerf'ed hard on Gauss Round. Don't claim to be a Mech expert by any means.
    Your information is outdated; They buffed farshot in 3.25 so it's 200(240) potency.

    The functionality of rapid fire is different from barrage, yeah. It's still over the course of 3 seconds though with a 1 second GCD, and the best setup is a clean-slug-clean, which requires 2 GCDs previously to set up those procs (and a minimum of 4 ammo to maximize damage). It's comparable to BRD's output, but it also needs to be taken into consideration that some of MCH's skills aren't conventional as bards. Specifically, ricochet which gets diluted damage with more targets (including faries and egis), it loses 100 potency just from having another target within range. Combine that with the lack of utility like peaeon, a lack of synergy with DoTs for pressure, and no self-healing wiht little self-preservation skills, burst damage was honestly the last thing that MCH needed a nerf in relation to what BRD can do.
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