In relation to how restricted it previously was (every second hit of a monk combo and somersault before changes), it's more fair than it was previously. SMN isn't contingent on cast times as BLM (or even MCH/BRD for that matter) to get their damage out, and very little set up to their burst. On top of that, as far as burst is considered, you'd probably wouldn't hold onto your aetherflow for longer than 4 seconds.
SCH on the other hand, has way too much of their healing potential on their aetherflow, and they should have a bit stronger options out of it (espesically since they don't nessescarly excel at anything compared to WHM/AST, or bring anything to the table aside from a stronger damage shield)
The problem with this comparison is that the mechanics behind some of them are not related to burst, but build-up (GL and wrath/abandon) or stances. Things such as aetherflow and ammunition are on-demand buff used for specific setups. Between affecting both skills fairly, or making them both immune and destroying the utility of OIP, only one of those two changes renders a pvp-oriented skill useless in pvp. On top of that it'd be absurdly broken to be able to remove things that have a consistent presence (specifically the stances), all things in consideration. In a PvP setting, you're never really going to always have aetherflow active (same way as you wouldn't always have raging strikes active) or ammo for that matter, not as a SMN as far as burst is considered anyway, not so much on SCH but I already touched on that.
Somersault is on a 40 second cooldown when traited. As far as cooldowns are concerned, a monk can answer to every aetherflow usage if they're quick enough, not to mention that losing a single stack is the loss of DWT and dreadflare. (though really, it's also comparable to a MCH losing cleaner shot procs or reassemble, but this is more on point to why they need to keep the removals consistent) This is also more of a detriment to scholar than it is to summoner because having access to only 3 aetherflow usages compared to a possible 6 is a huge hit to their healing potential. At the very least, somersault doesn't need that lowered cooldown.




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