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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nidelia View Post
    To all people who think that, I just raise that:
    Removing stacks on sch and smn are breaking their gameplay. It put sch in an extermly bad position. And it makes litterally smn as usefull as an acn since all HW skills are based on stacks minus Tri-Desaster. And you think it is fair?
    In relation to how restricted it previously was (every second hit of a monk combo and somersault before changes), it's more fair than it was previously. SMN isn't contingent on cast times as BLM (or even MCH/BRD for that matter) to get their damage out, and very little set up to their burst. On top of that, as far as burst is considered, you'd probably wouldn't hold onto your aetherflow for longer than 4 seconds.

    SCH on the other hand, has way too much of their healing potential on their aetherflow, and they should have a bit stronger options out of it (espesically since they don't nessescarly excel at anything compared to WHM/AST, or bring anything to the table aside from a stronger damage shield)

    Quote Originally Posted by Nidelia View Post
    Then I suggest that:
    Now OIP remove: Wrath and Abandon stacks/Sword and Shield Oath/Grased Lightning stacks, posture and fist buff/Blood of the Dragon/Bard's songs, Wanderer's Minuet/have 100% accuracy on Attenuement/Ninja's poison, decast Ninjutsu/Darkside, Grit/Diurnal and Nocturnal sect/Ammunitions. In short, deny everything
    Some of them may be possible to debuff now (read that about ammos) and I find that unfaire for every single skill on this list.
    The problem with this comparison is that the mechanics behind some of them are not related to burst, but build-up (GL and wrath/abandon) or stances. Things such as aetherflow and ammunition are on-demand buff used for specific setups. Between affecting both skills fairly, or making them both immune and destroying the utility of OIP, only one of those two changes renders a pvp-oriented skill useless in pvp. On top of that it'd be absurdly broken to be able to remove things that have a consistent presence (specifically the stances), all things in consideration. In a PvP setting, you're never really going to always have aetherflow active (same way as you wouldn't always have raging strikes active) or ammo for that matter, not as a SMN as far as burst is considered anyway, not so much on SCH but I already touched on that.


    Quote Originally Posted by xxczx View Post
    aetherflow is 1min cd, they didn't get shut down at all.

    the people that complained about monk are the smn/schs that popped aetherflow and waited until they needed it instead of keeping aetherflow off cd and using it as burst instead. you CANNOT play the same with monk in the other party, you NEED to change your strat. this is what monk was all about but not anymore.
    Quote Originally Posted by Lorielle View Post
    . It takes 2 GCD to reach for the first then 3 GCD every time after that(if you'r trying to maintain GL3 like you should).
    Somersault is on a 40 second cooldown when traited. As far as cooldowns are concerned, a monk can answer to every aetherflow usage if they're quick enough, not to mention that losing a single stack is the loss of DWT and dreadflare. (though really, it's also comparable to a MCH losing cleaner shot procs or reassemble, but this is more on point to why they need to keep the removals consistent) This is also more of a detriment to scholar than it is to summoner because having access to only 3 aetherflow usages compared to a possible 6 is a huge hit to their healing potential. At the very least, somersault doesn't need that lowered cooldown.
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    Last edited by RiceisNice; 04-08-2016 at 11:18 PM.
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