Quote Originally Posted by Naoki_Yoshida View Post
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All in all, I'm seeing some good changes so far.

It's hard to speculate on how the new interruption thresholds will work without actually seeing them in combat, but it sounds as though it will put interruptions back within the range of low damage jobs (such as Pld) without making every single hit of a high damaging job (such as War) cause an interrupt. I look forward to seeing how it plays out in practice.

Matchmaking and Heavy Medal changes look good as well, and I'm glad to see more job balancing adjustments being made, especially for Drk. Drk still lacks any real party utility (outside of maybe using Carnal Chill, if you happen to slap it on multiple targets), but at least the job won't feel completely gimped in comparison to Pld and War.

I do have a few questions, though. In this list I've not seen any content relating to the much debated Morale stat and PvP gear, the current state of Tome farming, nor the widely outdated rewards and vendor system. Have any decisions been made about these three issues? If not, are you still looking for player feedback and suggestions for them? I'm sure the community will be happy to continue to spit out ideas.