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  1. #1
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by RiceisNice View Post
    This drops their potential potency from 540 to 450, that's a 90 difference. Compared to BRD who has 660 through empyreal barrage (albeit it can't crit)
    Is that a true comp? Between the eyes on off GCD, while an empyreal barrage in on GCD. And Mech's have Rapid Fire which is close to empyreal barrage. Rapid Fire when paired with Reload and Gauss Round is also 660 potency... Or am I not understanding something?

    All I know, a good Bard on the other team, does not scare me the way a good Mech does.
    (2)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AdamZ View Post
    Is that a true comp? Between the eyes on off GCD, while an empyreal barrage in on GCD. And Mech's have Rapid Fire which is close to empyreal barrage. Rapid Fire when paired with Reload and Gauss Round is also 660 potency... Or am I not understanding something?

    All I know, a good Bard on the other team, does not scare me the way a good Mech does.
    They're both really close in damage really and capable of bursting down people, but while BRD has less of an instantaneous kick to it, they also have better self-preservation, self heals and peaeon (espesically since there's now another debuff that's worht and should be cleansed, carnal chill), as well as arguably better healer pressure through DoTs and bloodletter. Nerfing MCH burst compared to BRD is essentially nerfing the only real edge they really had comparatively. Then you have OIP removing ammo and shot procs if the MCH is being focused or locked then. I'm not saying BRD has the stronger burst between the two, but BRD also brings more to the table than MCH can outside of those bursts..
    (5)
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  3. #3
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by AdamZ View Post
    Is that a true comp? Between the eyes on off GCD, while an empyreal barrage in on GCD. And Mech's have Rapid Fire which is close to empyreal barrage. Rapid Fire when paired with Reload and Gauss Round is also 660 potency... Or am I not understanding something?

    All I know, a good Bard on the other team, does not scare me the way a good Mech does.
    Then you have never met a good bard. With buffs/DoTs up, our Barrage>EA>FS>SW combo, can 0-death almost anything that isn't a tank, or has DEF buff. I often use it to insta-gib healers during the start of the match. DoTs and Straight Shot setup serve to remove the Stoneskin/Aldo they start with, which gives me full access to their HP bar. Then it's just a matter of getting those three off, and no more healer.
    (2)

  4. #4
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Isala View Post
    Then you have never met a good bard. With buffs/DoTs up, our Barrage>EA>FS>SW combo,
    So that has a total Pot of 660+170+250 (assuming both dots up) for a total of 1,080

    Now if we follow the same idea, one GCD, two off GCD's for Mech you get:
    Between the Eyes 450
    Gauss Round with ammo on GCD 220
    A Rapid Fire Gauss Round with ammo for 660 (off GCD)
    Total 1,330
    Nor does that need two gcd's to set up.

    Even after adjustment Mech beats out Bard by a total of 250 Pot (basically a third combo hit from a melee). 1,080 is good, but a double fell with Brutal Swing from a WAR is 1,100 (500+100+500). So it is not "special" (unless I missed something in the Pot calc)

    Not saying Bards are not good, and any really good player is going to make you go damn it in solo-que. But a really good Mech, with that Pot? Brown Pants.
    (0)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AdamZ View Post
    So that has a total Pot of 660+170+250 (assuming both dots up) for a total of 1,080
    Empyreal barrage is 660, farshot is 240, you have sidewinder for 250, and bloodletter for 150. That's 1300 with a setup that requires 2 DoTs and all instant casts.


    Quote Originally Posted by AdamZ View Post
    Now if we follow the same idea, one GCD, two off GCD's for Mech you get:
    Between the Eyes 450
    Gauss Round with ammo on GCD 220
    A Rapid Fire Gauss Round with ammo for 660 (off GCD)
    Total 1,330
    Clean shot /w ammo and reassemble = 220 + 50% = ~330
    Gauss round = 200
    Ricochet assuming no other targets = 300
    Between the Eyes (after change) 450
    That totals 1280.

    I'm also not sure where you're getting 660 from with "rapid fire + gauss round", because gauss round is an oGCD ability and doesn't have it's potency boosted by ammo.

    Quote Originally Posted by AdamZ View Post
    Nor does that need two gcd's to set up.
    Depending on what shots you want to have lined up for your burst, you need to ready up procs for clean shot and slug shot which are GCD skills.


    Quote Originally Posted by AdamZ View Post
    Not saying Bards are not good, and any really good player is going to make you go damn it in solo-que. But a really good Mech, with that Pot? Brown Pants.
    I don't think you know how MCH works, because some of the things you're saying doesn't add up, specifically gauss round. All rapid fire does is make your weaponskill casts instant and reduces GCD to 1 second, not triple anything like barrage does.
    (0)
    Last edited by RiceisNice; 04-08-2016 at 06:26 AM.
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  6. #6
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by RiceisNice View Post
    Empyreal barrage is 660, farshot is 240, you have sidewinder for 250, and bloodletter for 150. That's 1300 with a setup that requires 2 DoTs and all instant casts.

    I don't think you know how MCH works, because some of the things you're saying doesn't add up, specifically gauss round. All rapid fire does is make your weaponskill casts instant and reduces GCD to 1 second, not triple anything like barrage does.
    Believe Farshot is 170 and Enhanced Farshot II makes it 200 not 240, unless what I am reading is dated.

    Was assuming an instant skill could hit 3 times in one GCD, i.e. get 3 hits off in 2.5 seconds, on Rapid Fire. Not the same as Bards directly but damage output/result is similar. Rapid Fire period damage to 580 from 660 I noted (assuming split, slug clean, with ammo). Correct that I nerf'ed hard on Gauss Round. Don't claim to be a Mech expert by any means.
    (0)

  7. #7
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AdamZ View Post
    Believe Farshot is 170 and Enhanced Farshot II makes it 200 not 240, unless what I am reading is dated.

    Was assuming an instant skill could hit 3 times in one GCD, i.e. get 3 hits off in 2.5 seconds, on Rapid Fire. Not the same as Bards directly but damage output/result is similar. Rapid Fire period damage to 580 from 660 I noted (assuming split, slug clean, with ammo). Correct that I nerf'ed hard on Gauss Round. Don't claim to be a Mech expert by any means.
    Your information is outdated; They buffed farshot in 3.25 so it's 200(240) potency.

    The functionality of rapid fire is different from barrage, yeah. It's still over the course of 3 seconds though with a 1 second GCD, and the best setup is a clean-slug-clean, which requires 2 GCDs previously to set up those procs (and a minimum of 4 ammo to maximize damage). It's comparable to BRD's output, but it also needs to be taken into consideration that some of MCH's skills aren't conventional as bards. Specifically, ricochet which gets diluted damage with more targets (including faries and egis), it loses 100 potency just from having another target within range. Combine that with the lack of utility like peaeon, a lack of synergy with DoTs for pressure, and no self-healing wiht little self-preservation skills, burst damage was honestly the last thing that MCH needed a nerf in relation to what BRD can do.
    (0)
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