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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alberel View Post
    A monk was capable of entirely shutting down everything a Summoner had beside their basic dots with ONE SKILL... If you don't see that as overpowered then you have no clue what balance means. If the PvP in this game was built on a Rock < Paper < Scissors approach then maybe it would make sense but as it was MNKs were the only job in the game with a hard counter to another job. It was completely unfair on SMNs and SCHs.

    Quote Originally Posted by Dimitrii View Post
    Aetherflow is on a 1 minute cooldown while Somersault can be traited to 40 seconds. What makes monk so special compared to DRG and NIN that you feel they need to be a job counter specialist to sch and to a lesser extent smn?
    The game can't really be in a roshambo format because of the enforced party composition.

    But even then, it's not like SMN is entirely SoL on options on keeping a monk at pay for even a handful of seconds to get their burst off. Though this does go back to the somersault change on MNK (Which even to this day, I feel its completely unnecessary). If the cooldown was changed back to be 90/60, it wouldn't be as much of a problem as it is now. A lot of their changes seem incredibly short sighted to be honest.
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    Last edited by RiceisNice; 04-08-2016 at 12:28 AM.
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