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  1. #1
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    that is the whole part of mnk. schs and smns had to readjust when there was mnk in other party, i suspect the people who wanted nerf was the ones who couldn't.

    aetherflow is only 1min cd too, there is plently other buffs monk can take that has longer cd.

    this also greatly buffs smn too.
    (2)

  2. #2
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by xxczx View Post
    that is the whole part of mnk. schs and smns had to readjust when there was mnk in other party, i suspect the people who wanted nerf was the ones who couldn't.

    aetherflow is only 1min cd too, there is plently other buffs monk can take that has longer cd.

    this also greatly buffs smn too.
    A monk was capable of entirely shutting down everything a Summoner had beside their basic dots with ONE SKILL... If you don't see that as overpowered then you have no clue what balance means. If the PvP in this game was built on a Rock < Paper < Scissors approach then maybe it would make sense but as it was MNKs were the only job in the game with a hard counter to another job. It was completely unfair on SMNs and SCHs.
    (7)

  3. #3
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alberel View Post
    A monk was capable of entirely shutting down everything a Summoner had beside their basic dots with ONE SKILL... If you don't see that as overpowered then you have no clue what balance means. If the PvP in this game was built on a Rock < Paper < Scissors approach then maybe it would make sense but as it was MNKs were the only job in the game with a hard counter to another job. It was completely unfair on SMNs and SCHs.

    Quote Originally Posted by Dimitrii View Post
    Aetherflow is on a 1 minute cooldown while Somersault can be traited to 40 seconds. What makes monk so special compared to DRG and NIN that you feel they need to be a job counter specialist to sch and to a lesser extent smn?
    The game can't really be in a roshambo format because of the enforced party composition.

    But even then, it's not like SMN is entirely SoL on options on keeping a monk at pay for even a handful of seconds to get their burst off. Though this does go back to the somersault change on MNK (Which even to this day, I feel its completely unnecessary). If the cooldown was changed back to be 90/60, it wouldn't be as much of a problem as it is now. A lot of their changes seem incredibly short sighted to be honest.
    (0)
    Last edited by RiceisNice; 04-08-2016 at 12:28 AM.
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