If we have to keep Morale, and I don't think we should, I'd say it would make far more sense to have Morale be a reward multiplier...
I actually had a similar suggestion long ago, though the limited gear set space is what kills this... If that can be sorted out, I'd love to need separate sets for various different events, since that provides much more content for the game... Doing dungeons for dungeon gear, because dungeon gear has "Treasure Hunter" on it, and increases the rewards from "casual" content would provide a solid use for what is currently just gear there to trade in for GC seals... Likewise, having Morale function the same way, and improve the rewards for PvP would be nice... Higher Morale, the higher the stakes; Win and you get more, lose and you get less. Whether that is the tomestones, Wolf Marks, or Rating, IDK...
I can't really agree with a stat that actually has any impact on the battle itself... I don't even think gear should matter in PvP, everyones stats should be standardized to provide a level playing field, same goes for AP... As someone who has done a fair bit of PvP, I just find the gearing and AP annoying; Resetting AP is irritating (and yes, we can macro that now, whatever) and gearing doesn't really add anything to me except inventory headache... Were I new to PvP? I'd just find these things unfair, would I blame my losing on my inexperience, or the fact that the veterans have a slight advantage with something like AP? If my healer uses Divine Breath on me, and I get up at 30% HP and die quickly again, while my enemy does the same thing, only for them to be at 50% HP, how can I view that as an even match? To me, both gearing and AP are very much PvE mechanics, they're perfectly fine in PvE and that's where they belong (that's my way of saying put AP in PvE please)... In PvP? I either don't care for them, or am actively annoyed by them... I'm here for PvP, not some lame progression system... The Rating system is all we need in terms of a PvP progression system IMO... It becomes more of a veterans reward then, though... Someone who PvPs for longer is already better than a newb, they don't need Morale providing them an advantage, instead PvP gear is an investment. You PvP long enough, you buy the PvP gear, use it in battle and suddenly you're getting twice the Wolf Marks you were before to buy Materia with, and you should totally add all Materia to the Wolves' Den Pier given we can get it from Diadem too... How long ago did I, and plenty others, suggest that? Do it already...
Inventory space is the major issue facing whatever they do with Morale though... Trash Morale and leave the gear as glamour? Good, but I'm still running out of inventory space to hold this crap... Actually give Morale some solid use, either in making matches unbalanced, or providing better rewards for veterans, then you better be expanding the Armoury Chest soon... I simply do not have the gear set spaces for all the PvP sets I'd like...


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