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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Iagainsti View Post
    When I roll on MCH, I have no problem interrupting casts with a proc Clean shot, which is how it should be, again, I shouldn't be able to interrupt casts spamming Feint, which I did constantly before the fix.
    That's fine, I don't have a problem with the third hit of a combo (or in general, a skill that does enough damage to interrupt, say over 150-170 potency before buffs). However, my point remains and your example doesn't necessarily address that (trying to interrupt with cast times, trying to meet that threshold within a single GCD). You can hold off your combo skills, but melee doesn't have that luxury, and the amount of abilities that do so are far and few inbetween (silences specifically). Like I mentioned before, a cast shouldn't be interrupted by a a sneeze, but it the threshold shouldn't be so high that a BLM can get casts off while a melee is wailing on him (and said BLM is standing still). That's what skills like equanimity and surecast are there for.

    Those walls were not torn down because of Los, like the general consensus seems to deem it. Everyone who's been in feast has to admit the walls surrounding the adrenaline cramped the middle way too much. throw 16 players in there, and it was a cluster eff of name and hp bars.

    As far as developer response was concerned, I definitely feel that the change was in relation to that, though most likely among other things too as you mentioned.


    Quote Originally Posted by Iagainsti View Post
    Im not going to hinder this thread in debate when we have had admin response. Let's agree to disagree, and keep the input conversation rolling.
    That's the point of a discussion like this to get inputs from both sides, but ok.


    Quote Originally Posted by Februs View Post

    It's for that exact reason, though, that I specified Ranked modes for Morale, only. I'm not recommending that Morale players get to face up against non-morale players. I'm recommending that it be implemented specifically in a game mode in which you are faced against other players who are just as committed and interested in winning as you are. Personally, I would love to see Morale returned to it's previous status of directly increasing attack and defense, but if they insist on keeping it an item level thing than the level sync for Ranked modes should also be adjusted (or even flat out removed).
    The problem with removing Ilvl sync is that it can start to get out of control with the numbers, especially if we take morale as is. It could be something like raise the player's level in relation of things like defense, mitigation and accuracy (you deal less damage to someone that's lower level than you). Or a straight % buff to attack, defense and healing. Ideally, you'd get the gear only as you need them (which is usually separated by rank tiers). If you were silver rank, you'd pair with other silver rank, but you're unable to wear gear that only gold or higher than buy, so on and so fourth.
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    Last edited by RiceisNice; 04-02-2016 at 04:16 AM.
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  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RiceisNice View Post
    The problem with removing Ilvl sync is that it can start to get out of control with the numbers, especially if we take morale as is. It could be something like raise the player's level in relation of things like defense, mitigation and accuracy (you deal less damage to someone that's lower level than you). Or a straight % buff to attack, defense and healing. Ideally, you'd get the gear only as you need them (which is usually separated by rank tiers). If you were silver rank, you'd pair with other silver rank, but you're unable to wear gear that only gold or higher than buy, so on and so fourth.
    I agree, which is why I favor the previous Morale system that was in place before 2.4. Changing it to an item level increase made sense when they wanted to hinder the importance of Morale by crippling it behind a level sync, but if we're seriously talking about bringing it back then I would very much like to see it restored to it's previous incarnation, or at least something similar. A flat increase to defense and attack power would be much more agreeable and keep things relatively balanced.

    Your idea of scaling the stat bonus with ranking is interesting, but I'm not sure I agree with it or not .... In one way, I get it. Scaling the stat increase depending on seasonal ranking allows for lower ranked players (un-ranked or bronze, etc) to climb ranks easier. They'd stand a much better chance of passing their qualifiers, regardless of if they get stacked against a higher ranked player. That said, on the flip side it could provide an unnecessarily steep difficulty curve to qualifiers as you increase in rank.

    Just because a player is bronze ranked, for example, does not mean that they aren't ungodly good at PvP. Assuming all things are equal between the bronze player and a gold player (Rank 50 with maximized PvP action points and relatively equal in skill), the bronze player would be given a slightly unfair advantage over the gold player, because the gold player would suffer a nerf against them. It could cost them a qualifier simply because they happened to get unluckily matched against a lower seasonal ranked player, especially if both were equipped in morale gear. Because the rank requirement was removed from PvP gear, even if morale was restored everyone would stand an equal chance at getting that stat bonus. Further, ranks reset each season; so, everyone's placed back on equal footing. With that in mind, I think it would probably be better for the Morale stat to apply equally to all players, regardless of seasonal ranking. A flat stat increase that allows for a better min/maxing would make for a level playing field.
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