Quote Originally Posted by tehomegaking View Post
, except my warrior now has no heavy/no protection vs CC/no gap closers/very minimal CC on a huge cooldown.
We didn't need these things before, because we had reliable cast interruption outside of stun, it was balanced to a degree (lets say for 2.0 pvp, 3.0 warrior has been OP since day one).
The problem prior to the 15% buff to cast interrupts was the ability of any melee, range class able to interrupt casting with a single combo starter(take Warrior due to your example; Spamming just Heavy Swing could shut a caster down. There's no "Balance" in that)

I throw a bone; Berserk+IR is your caster harasser. using it to burst is the worst thing a Warrior can do imo, which I see a lot of Warriors do, then complain they can't shut down casters. Your Burst is HS+Maim, FullSwing+Infuriate>Fell Cleave>SE. That's it, your DPS classes are suppose to utilize what the amazing opening you just gave them.

When we talk about your secondary role, Berserk+IR is 20 seconds of caster interrupts. Pop Pushback+Vengeance and half the time you don't need your Purify. If you Brutal Swing, wait for stun to drop, hit Berserk+IR, spamming your SE combo is interrupt city for 20 seconds, brutal swing is back up in 10, you have a fell cleave stocked, and Infuriate is ready in another 10. that's a full minute of caster harassment(replace SE for SP if they're a caster dps, and watch them stroke out.

the 15% didn't remove a wall, it actually leveled the field.