imo morale shouldnt be a stat but if you wanna keep it as a stat then dont make it affect competetive gameplay. At the moment its best to mix pve and pvp gear for pvp. If morale would affect something like rewards; people would wear the slightly worse pvp gear just to get more tomestones. Same goes for most things if they would be affected by morale.
But i wouldnt get completely rid of Morale. Someone mentioned it before but i think a pvp relic would be really nice and could use the morale .
The idea is the following:
There are 3 parts of the pvp relic a player has to purchase. The raw weapon and 2 metals that decide which substats that weapon will have (5000 wolf marks each = 15k wolf marks in total).
Then the player brings those items to gerolt (or maybe a new blacksmith npc at the wolves den pier? ) and forges his base relic .
Once said player has that he has to play pvp games with his relic. The base relic has a empty stat called Morale (0 /200). Seeing Morale is the spirit of the team, said player gets rewarded with Morale after winning a game. +4 Morale for a Win. +2 Morale for a Loss. That would mean said player needs 50 wins or 200 losses to charge his weapon with all the Morale needed. Also maybe make players get more Morale when they play as a full team (team 4v4) as playing with friends boosts your Morale. So instead of +4 for a win you will get +5 for a win.
(/Lore; The Morale stat is not attached to the weapon . Its attached to the player obviously. So he has to connect his body with the weapon to truly release its power.)
After the weapon is charged the player visists the blacksmith and has his body attune to the weapon. Here the player is given the choice to name his weapon (sidenote; I just want to name my weapon ;_; SE pls :* ). Also the weapon glows now. The glow covers the weapon and parts of the players hands to show the connection between the weapon and its owner. The glow depends on the role :
-Tanks : blue glow around the whole weapon that makes it look a bit bigger.
-Dps : red (glow) blood drops from the weapon.
-Healer: weapon emits green star sparks.
The Morale stat does not stop counting though. It will still charge Morale with every Win and Loss and players looking at your gear can see your current Morale. That will ensure people feel rewarded for playing PvP.
That system would also open ways for rewards for showing your weapon to the pvp relic NPC with a set amount of Morale. like a minion once the player has 500 morale with his weapon or something like that.
Obviously those weapons are capped on main- and substats for the respective max iLvl of the pvp mode.