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  1. #1
    Player
    PapaSteel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    249
    Character
    Papa Steel
    World
    Balmung
    Main Class
    Armorer Lv 90
    I'm also heavily in favor of either making PVP materia applicable in all types of pvp content (preferred) or removing it entirely. Likewise with morale, though I feel the latter could have interesting ramifications in future patches as the game becomes more expansive, and it'd be something you'd choose to re-add later if it was removed now.

    PvP gear needs to be more than glamour. While I understand that new players shouldn't be at a disadvantage, players who dedicate themselves to pvp - much like pve - would like to see the reeards they get provide incremental improvements to their character.

    In order to make minimalist changes to morale while still implementing it, I also suggest having it increase tp/mp, or increase the speed at which the Adrenaline bar fills.
    (1)

    http://onionfc.com

  2. #2
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by PapaSteel View Post
    While I understand that new players shouldn't be at a disadvantage, players who dedicate themselves to pvp - much like pve - would like to see the reeards they get provide incremental improvements to their character.
    I do nothing but PVP in this game. I do not want to destroy new players even more by having a morale advantage. They tried it with WD launch, it failed miserably. When I had full Rank 30 PvP gear I'd destroy anyone who had no morale at all. It was a joke, they had no chance no matter how good they were, and it is a bad system.
    (5)