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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Iagainsti View Post
    I have personally seen a Paladin drop Divine Veil, pop FoF, and drop a monk from 100-0 before a healer could do anything, granted he had 6 medal stacks, but that's just good strat on the Pally's part.

    Checked the combat log after the match, FoF, Combo'd into Royal Authority and weaved in FS, GS, and SW with the coup de grace Mercy Stroke. Well played Tortuga imo.
    That's 6 stacks though, you're literally looking at a 90% damage taken penalty and I'd be surprised if that monk could survive any form of burst from a non-healer, especially if full swing was factored into that (though I'm not sure if you meant he did it before or after RA). I get what you're trying to point out, but I don't feel thats a good example of how capable a paladin burst is; again my point is that it's not particularly anything to write home about when talking relatively, especially when they can't do both stuns and burst combos through RA at the same time.

    Quote Originally Posted by Iagainsti View Post
    Hence, the "granted" in my original post. I'm not looking to debate, I'm just saying Paladins can and have a 7.5 second burst when the situation unfolds, and no one expects it when it drops you. That poor Monk didn't see it coming.
    Well, I mean if you're at 6 stacks as a dps, you should be expecting to drop like a brick regardless of who the attacker is (excluding healers). Tank or not, tank stance or not, you'd have to be expecting some serious damage coming your way.


    Quote Originally Posted by NoelNoel View Post
    the complaining has always been "the SMN burst happens too fast and is too easy to execute", which was answered with a senseless nerf to Painflare, Energey Drain and Deathflare.
    More accurately, it was a lot of damage relative to what was needed behind it and the weaknesses behind it. For BRd/MCH, they were cast times as well as a ranged penalty. For melee, it's the equviliant of sticking their hands in a blender. For BLM, they have no burst on the go. SMN has none of this, on top of a lower effective cooldown.

    Quote Originally Posted by NoelNoel View Post
    Like, have you ever seen the burst of a DRG, a MCH or a BRD? All 3 have pretty much (when played by people who actually know how to play these) a burst which is not only even more potent but, for DRG, even longer.
    The bolded statement really has no meaning when you're talking class balance. And even then, in the hands of a capable SMN can still be just as powerful, if not moreso than those job's because of the AoE damage (which is an utter nightmare for nocturnal AST)


    Quote Originally Posted by NoelNoel View Post
    The only advantage of the SMN burst being that it could be executed every 60 sec (if not halted by a MNK...).
    They also have CCs that are independent of aetherflow or being in melee range. Tri-bind is was a very powerful lockdown and no one would realistically waste purify on it.


    Quote Originally Posted by NoelNoel View Post
    Now I dislike being paired with SMNs in 4vs 4 because I find their killing capabilities unreliable. The solution to their burst was imo to simply extend the pvp cooldown of Tri-Disaster to say, 90 sec and give a shared 3-5 sec GCD to all Aetherflow skills (while respecting the normal CD of each). This would have put SMN on a fairer burst page.
    That's actually worse of a nerf to SMN than what they got now, I'm not sure on your intentions.
    (1)
    Last edited by RiceisNice; 03-24-2016 at 04:11 AM.