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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Neuflune View Post
    . If they're poking one job's CC, they should poke similar CC in other jobs. Otherwise they should leave it alone and just adjust potencies/ticks if the problem was burst DPS.
    More or less, especially in relation to the interrupt changes, the CCs that come from a BLM/WHM is far too powerful to leave alone, espesically when the counterlay to that is either stun lock (which leaves only paladin to be the reliable one) silence (scarcely available in the game) or having two dps stay on them the entire time to push that damage threshold (where it's essentially meta defining, esp with a WHM/BLM combo). My point is that bind isn;t any less detrimental than sleep, and adjustments to CC duration is needed in general if they're doing away with their weaknesses (which are typically associated with cast times or a relatively long cooldown)

    Quote Originally Posted by Iagainsti View Post
    I bet, Paladins have a very overlooked burst...
    Even then, a paladin really would not be solo killing anyone unless the other healer was extremely bad. They have to choose between dpsing or using a stun (that isn't their PvP skill) due to shield bash being a weaponskill. It's overlooked, but it's not anything to write home about either, unless you're a nocturnal AST.

    Of course, DRK has a very short lived burst that's easily exhausted by their mana pool, on top of having very few influential skills compared to the other two tanks.
    (1)
    Last edited by RiceisNice; 03-24-2016 at 01:53 AM.
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