Quote Originally Posted by Februs View Post
You know, it's funny but some of the most successful matches I've ever had are the ones in which I play Paladin in a completely offensive manner as well. Most people have a full blown panic attack when they see a Pld running anything other than a steady stream of Shield Bashes.

I do agree that both Drk and War should get a slight offensive boost though, to make up for what they that lack in defensive. In my opinion, War's are essentially working as they should. Some of the most horrifying groups to play against are ones with War's, especially if they've got a Nin running as Dps. Drk's, on the other hand, are falling behind. Personally, I'd still like to see Tar Pit turned into an area denial that binds/heavies as well as DoT's the player who stands in it. .
I bet, Paladins have a very overlooked burst, I just meant that their PVP abilities are more in tune with Protecting the healers/range but once those are blown, I see no reason not to jump into the frontlines and take a opponent out; they have the HP/ CDs to handle it. My post was more about DRK being brought up to Warriors utility/Offense than anything, I agree with tar pit needing a boost, I'd love to see it as the anti-Sacred Prism, a 4 second bind, a dot tick, and if we're wishing here, a 10% damage taken debuff for any opponents within the aoe, the Heavy moved to Carnal Chill. Changes like that might make me lvl a DRK xD.