Quote Originally Posted by Iagainsti View Post
I think both tanks should be aggressive, leaving the paladin to be the more defensive.
You know, it's funny but some of the most successful matches I've ever had are the ones in which I play Paladin in a completely offensive manner as well. Most people have a full blown panic attack when they see a Pld running anything other than a steady stream of Shield Bashes, but there's a lot to be said for DoT application on that job. Given that half of Pld's kit for party defense is passive (DV/Testudo) they've got a lot of time to play around on the offensive line before they start up on Clemency and Cover (assuming they're even needed). Though, how much play you actually get depends on how self-sufficient your healer is.

I do agree that both Drk and War should get a slight offensive boost though, to make up for what they that lack in defensive. In my opinion, War's are essentially working as they should. Some of the most horrifying groups to play against are ones with War's, especially if they've got a Nin running as Dps. Drk's, on the other hand, are falling behind. The next patch couldn't come soon enough for them. Personally, I'd still like to see Tar Pit turned into an area denial that binds/heavies as well as DoT's the player who stands in it. It would probably go miles for improving their utility, especially if they dropped it on a supply box or medals.