That would be functionally useless half the time... There are only really two Jobs that would have any real benefit to out of ten... Granted, most Jobs have a few magic based attacks, and healers might drop the odd AoE, but that's not consistent enough to work IMO. If a Black Mage starts casting on me, I'll pop Dark Mind assuming I'll be hit with more casts. If a White Mage just hit me with Assize? Already missed my chance to use Dark Mind...
Is it even really fair to call magic defense Dark Knights gimmick? OK, we have Dark Mind and Delirium, but that's it... Does two skills, one of which is replaced by Monk, really constitute a gimmick? It's the only thing it has over Warrior or Paladin, sure, but I'd say Dark Knight is much more focused on DPS and Parry, both things Warrior outclasses it on... Other than that, self-healing is where Dark Knight really shines, Grit Souleater is essentially a better version of Inner Beast and DA Abyssal Drain is absolutely amazing... In PvE... In PvP Dark Knights biggest strength is a complete joke, DA Abyssal Drain is garbage worse than Paladin Cure (had its place in Frontlines, though) and Grit Souleater requires Grit, which is bad (losing Blood Weapon is just horrible in so many ways), and the wind-up on it is too long... Tar Pit is a complete and utter joke, I honestly don't know what compelled the developers to make it so weak considering its on a cooldown... That 20~40% damage dealt to HP should be 200~400% if anything... Yes that's an exaggeration, but Tar Pit is stupid... Sole Survivor + Mercy Stroke is amazing, though far from reliable and rarely something I'll get off when I really need it... I honestly find it more useful for getting MP back than as a self-heal...
Other than that, there is the evasion aspect of the Job, DA Dark Passenger + DA Dark Dance... That's probably the only thing Dark Knight can bring from PvE that actually still works reliably in PvP, though reliable and evasion are not words that go hand in hand... It really is more of a Parry/Evasion tank, rather than magic one... Why we don't have Raw Intuition when we have Reprisal is beyond me... Still, that's a massive 4420MP sunk into maybe dodging some attacks... Something I'd take easier if a large portion my MP recovery wasn't based on taking hits... Christ... For that MP Paladin can pop a massive 2400 potency heal on themselves (and I'm ignoring Divine Veil because this post is already making me put the salt into Salted Earth again...), or 2400 on a party member and 1200 on themselves... I can maybe cause some dodging for 20 seconds... OK Dark Knight has a much easier time recovering MP, but that's still an insane difference...



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