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  1. #1
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nalien View Post

    When what we should have, IMO, is;

    Paladin - High utility, low DPS.
    Warrior - Mid utility, high DPS.
    Dark Knight - Mid utility, high DPS.
    Fixed it for ya ;D I think both tanks should be aggressive, leaving the paladin to be the more defensive. It was really sad to see my DRK pve tanking partner run some 8v8 with me to lore cap, and after 10 matches, he's like, "Nope." and switched to Warrior.

    Tar pit should have a 3-4sec bind with a dot tick in the aoe(like an anti Sacred Prism), and Carnal Chill should get the Heavy tacked on to the tool tip, along with the MP drain radius to combat has to be shrinked. Just my opinion, but those 3 fixes would definitely increase a DRKs role in the current PVP meta.
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  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Iagainsti View Post
    I think both tanks should be aggressive, leaving the paladin to be the more defensive.
    You know, it's funny but some of the most successful matches I've ever had are the ones in which I play Paladin in a completely offensive manner as well. Most people have a full blown panic attack when they see a Pld running anything other than a steady stream of Shield Bashes, but there's a lot to be said for DoT application on that job. Given that half of Pld's kit for party defense is passive (DV/Testudo) they've got a lot of time to play around on the offensive line before they start up on Clemency and Cover (assuming they're even needed). Though, how much play you actually get depends on how self-sufficient your healer is.

    I do agree that both Drk and War should get a slight offensive boost though, to make up for what they that lack in defensive. In my opinion, War's are essentially working as they should. Some of the most horrifying groups to play against are ones with War's, especially if they've got a Nin running as Dps. Drk's, on the other hand, are falling behind. The next patch couldn't come soon enough for them. Personally, I'd still like to see Tar Pit turned into an area denial that binds/heavies as well as DoT's the player who stands in it. It would probably go miles for improving their utility, especially if they dropped it on a supply box or medals.
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  3. #3
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Februs View Post
    You know, it's funny but some of the most successful matches I've ever had are the ones in which I play Paladin in a completely offensive manner as well. Most people have a full blown panic attack when they see a Pld running anything other than a steady stream of Shield Bashes.

    I do agree that both Drk and War should get a slight offensive boost though, to make up for what they that lack in defensive. In my opinion, War's are essentially working as they should. Some of the most horrifying groups to play against are ones with War's, especially if they've got a Nin running as Dps. Drk's, on the other hand, are falling behind. Personally, I'd still like to see Tar Pit turned into an area denial that binds/heavies as well as DoT's the player who stands in it. .
    I bet, Paladins have a very overlooked burst, I just meant that their PVP abilities are more in tune with Protecting the healers/range but once those are blown, I see no reason not to jump into the frontlines and take a opponent out; they have the HP/ CDs to handle it. My post was more about DRK being brought up to Warriors utility/Offense than anything, I agree with tar pit needing a boost, I'd love to see it as the anti-Sacred Prism, a 4 second bind, a dot tick, and if we're wishing here, a 10% damage taken debuff for any opponents within the aoe, the Heavy moved to Carnal Chill. Changes like that might make me lvl a DRK xD.
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